My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Graveyard
Giant Snowball
Skeletons Musketeer Goblin Drill Witch Graveyard
Zap
Skeletons Goblin Drill Witch Graveyard
Barbarian Barrel
Skeletons Heal Spirit Musketeer Goblin Drill Witch Ice Wizard Graveyard
The Log
Skeletons Heal Spirit Musketeer Goblin Drill Witch Graveyard
Earthquake
Skeletons Goblin Drill Witch Graveyard
Arrows
Skeletons Heal Spirit Goblin Drill Witch Graveyard
Royal Delivery
Skeletons Heal Spirit Musketeer Goblin Drill Witch Ice Wizard Graveyard
Fireball
Musketeer Goblin Drill Witch Ice Wizard
Poison
Musketeer Goblin Drill Witch Ice Wizard Graveyard
Lightning
Musketeer Witch Ice Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Void Ice Wizard Musketeer Goblin Drill Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Void Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Heal Spirit
Musketeer Goblin Drill Witch Graveyard
Musketeer
Heal Spirit Graveyard
Void
Goblin Drill
Heal Spirit
Witch
Heal Spirit Graveyard
Ice Wizard
Graveyard
Graveyard
Heal Spirit Musketeer Witch Ice Wizard

Defense Synergies 1 5

Skeletons
Musketeer Witch Ice Wizard
Heal Spirit
Musketeer
Skeletons Goblin Drill
Void
Goblin Drill
Musketeer Ice Wizard
Witch
Skeletons Ice Wizard
Ice Wizard
Skeletons Goblin Drill Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Void
Skeletons Musketeer Goblin Drill Witch Ice Wizard
Witch Skeletons Musketeer Void Goblin Drill Ice Wizard
Witch Skeletons Musketeer Goblin Drill Ice Wizard
Skeletons Musketeer Ice Wizard
Musketeer Void Witch Ice Wizard
Musketeer Void
Witch Skeletons Musketeer Goblin Drill Ice Wizard
Skeletons Musketeer Ice Wizard
Witch Ice Wizard Skeletons Musketeer Goblin Drill
Musketeer Witch Ice Wizard
Goblin Drill Skeletons Musketeer Witch Ice Wizard
Goblin Drill Witch
Goblin Drill
Goblin Drill
Skeletons Musketeer Goblin Drill Witch
Musketeer Goblin Drill Witch Ice Wizard
Goblin Drill Witch Musketeer Ice Wizard
Musketeer Goblin Drill
Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Witch
Void Musketeer
Skeletons Musketeer Witch
Musketeer
Skeletons Musketeer Goblin Drill Witch
Skeletons Musketeer Witch Ice Wizard
Skeletons Musketeer Void Witch Ice Wizard
Void Skeletons Witch
Witch Skeletons Musketeer Goblin Drill
Musketeer Witch
Void
Skeletons Witch
Musketeer Witch
Witch Skeletons Musketeer Goblin Drill
Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Goblin Drill
Void Musketeer Ice Wizard
Void Goblin Drill
Musketeer Void
Musketeer Witch Ice Wizard
Musketeer Witch
Ice Wizard
Void
Musketeer Void
Void Musketeer
Void Musketeer
Musketeer Void
Musketeer Void
Musketeer
Musketeer Goblin Drill Witch
Musketeer
Void Musketeer
Witch
Musketeer Void
Void
Void Musketeer
Musketeer Void Goblin Drill
Witch Ice Wizard
Witch
Void Musketeer Witch Ice Wizard
Void Musketeer Witch
Void Musketeer
Musketeer Witch Ice Wizard
Musketeer Void Witch
Void
Void Musketeer
Void
Musketeer Void Witch
Musketeer Witch Ice Wizard
Void Musketeer
Musketeer
Void
Musketeer
Musketeer Witch
Musketeer Void Witch
Void Musketeer Witch

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