My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Elixir Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Musketeer
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Elixir Golem Musketeer Bomb Tower
The Log
Bomber Firecracker Elixir Golem Musketeer
Earthquake
Bomber Firecracker Elixir Golem Bomb Tower
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Elixir Golem Musketeer
Fireball
Bomber Firecracker Elixir Golem Musketeer Bomb Tower
Poison
Bomber Firecracker Elixir Golem Musketeer Bomb Tower
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Bomb Tower Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Elixir Golem Musketeer Bomb Tower Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elixir Golem
Arrows
Knight Elixir Golem
Knight
Firecracker Musketeer Bomber Arrows
Firecracker
Knight Elixir Golem
Elixir Golem
Firecracker Bomber Arrows Musketeer
Musketeer
Knight Elixir Golem
Bomb Tower
Goblin Machine

Defense Synergies 4 5

Bomber
Knight
Arrows
Knight Bomb Tower
Knight
Bomber Firecracker Musketeer Bomb Tower Arrows
Firecracker
Knight Musketeer Bomb Tower
Elixir Golem
Musketeer
Knight Firecracker Bomb Tower
Bomb Tower
Knight Arrows Firecracker Musketeer
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Musketeer
Bomb Tower Knight Firecracker Musketeer
Bomb Tower Bomber Knight Musketeer
Bomb Tower Knight Firecracker Musketeer
Bomber Arrows Firecracker Bomb Tower
Arrows Bomber Firecracker Musketeer Bomb Tower
Musketeer Arrows Firecracker Bomb Tower
Arrows Musketeer Bomb Tower
Musketeer Bomb Tower
Knight Bomber Firecracker Musketeer
Bomber Arrows Knight Firecracker Musketeer Bomb Tower
Arrows Musketeer Firecracker
Bomb Tower Bomber Knight Musketeer
Bomber Bomb Tower Arrows Firecracker
Knight Bomb Tower
Bomb Tower
Bomb Tower Bomber Arrows Knight Firecracker Musketeer
Arrows Bomb Tower Bomber Knight Firecracker Musketeer
Arrows Bomb Tower Bomber Knight Firecracker Musketeer
Musketeer Bomb Tower
Bomber Arrows Knight Firecracker Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Firecracker Musketeer Bomb Tower
Knight Musketeer Bomb Tower
Knight Musketeer
Knight Musketeer
Arrows Firecracker Musketeer Bomb Tower
Knight Musketeer Bomb Tower
Knight Bomb Tower
Knight Firecracker Bomb Tower
Musketeer
Knight Musketeer Bomb Tower
Arrows
Knight Bomb Tower
Bomber Firecracker Musketeer Bomb Tower
Bomber Knight Firecracker Musketeer Bomb Tower
Arrows Bomber Firecracker Musketeer Bomb Tower
Bomber Arrows Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Bomber Arrows Firecracker
Arrows Firecracker Musketeer Goblin Machine
Bomber Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer
Firecracker Arrows Knight Musketeer Goblin Machine
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Bomber Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bomber
Bomber Arrows Firecracker Musketeer Goblin Machine
Bomber Arrows Firecracker Goblin Machine
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Bomber Goblin Machine
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Bomber Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Bomber Firecracker Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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