My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Giant Bowler Night Witch Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch Mighty Miner
Giant Snowball
Goblin Gang Night Witch Mighty Miner
Zap
Goblin Gang Night Witch Mighty Miner
Barbarian Barrel
Goblin Gang Goblin Cage Night Witch
The Log
Goblin Gang Goblin Cage
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Goblin Cage Bowler Night Witch Mother Witch
Fireball
Goblin Gang Goblin Cage Bowler Night Witch Mother Witch Mighty Miner
Poison
Goblin Gang Goblin Cage Night Witch Mother Witch
Lightning
Goblin Cage Bowler Night Witch Mother Witch Mighty Miner
Rocket
Bowler Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Night Witch Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Cage Night Witch Mother Witch Mighty Miner Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Goblin Cage Night Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Goblin Cage Bowler Night Witch Mother Witch Mighty Miner
Goblin Gang
Goblin Cage Giant Bowler
Goblin Cage
Zap Goblin Gang Giant
Giant
Zap Night Witch Goblin Gang Goblin Cage Bowler Mother Witch
Bowler
Zap Goblin Gang Giant Night Witch Mother Witch
Night Witch
Giant Zap Bowler
Mother Witch
Zap Giant Bowler
Mighty Miner
Zap

Defense Synergies 0 11

Zap
Goblin Gang Goblin Cage Bowler Night Witch Mother Witch Mighty Miner
Goblin Gang
Zap Goblin Cage
Goblin Cage
Zap Goblin Gang Bowler Mother Witch
Giant
Bowler
Zap Goblin Cage Mother Witch
Night Witch
Zap Mother Witch
Mother Witch
Zap Goblin Cage Bowler Night Witch
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Goblin Cage
Zap Goblin Gang Goblin Cage Night Witch
Goblin Gang Goblin Cage Bowler Night Witch
Goblin Cage Night Witch Goblin Gang Bowler
Goblin Cage Bowler
Goblin Gang Bowler Zap Night Witch Mother Witch
Zap Goblin Gang Goblin Cage Night Witch
Bowler Zap Goblin Cage
Mighty Miner Goblin Gang Goblin Cage Night Witch
Goblin Gang Bowler Night Witch
Goblin Gang Mother Witch Zap Bowler Night Witch
Zap Goblin Gang Night Witch
Goblin Cage Bowler Night Witch Zap Goblin Gang
Bowler Zap Goblin Gang Goblin Cage Night Witch
Goblin Gang Goblin Cage
Zap Goblin Gang Goblin Cage Bowler
Goblin Gang Goblin Cage Bowler Night Witch
Goblin Cage Zap Goblin Gang Bowler Night Witch
Zap Goblin Cage Bowler Mother Witch
Goblin Cage
Goblin Gang Bowler Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Cage Bowler
Zap Goblin Gang Bowler
Goblin Gang Zap Goblin Cage Bowler
Goblin Gang Bowler Zap Goblin Cage Night Witch
Goblin Gang Goblin Cage Bowler Night Witch Mighty Miner
Mother Witch Zap Goblin Gang
Goblin Gang Goblin Cage Bowler Night Witch
Mighty Miner Goblin Cage
Zap Goblin Cage
Goblin Gang Goblin Cage
Goblin Cage Bowler
Zap Goblin Cage Bowler
Bowler Goblin Gang Goblin Cage Night Witch
Goblin Cage Bowler
Goblin Gang Zap Goblin Cage Bowler Night Witch Mighty Miner
Bowler Zap Goblin Cage Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Zap Bowler
Mother Witch Zap
Bowler
Zap Bowler
Zap
Goblin Gang Bowler Night Witch
Zap Bowler
Zap
Bowler
Zap
Zap Bowler
Bowler
Night Witch
Zap Bowler
Zap Bowler Mother Witch
Bowler Night Witch
Bowler
Zap
Zap Mother Witch Bowler
Zap Bowler
Zap Bowler
Zap
Zap Night Witch Mother Witch
Zap
Bowler Night Witch
Zap Night Witch
Zap
Mighty Miner
Bowler
Zap Goblin Gang Night Witch
Zap
Goblin Gang Bowler
Zap Bowler
Zap
Zap Goblin Gang Bowler
Zap
Zap Bowler

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