My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Musketeer Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Skeleton Army Witch
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army Witch Miner
Fireball
Musketeer Skeleton Army Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Witch Monk
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Miner Mini P.E.K.K.A Musketeer Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Miner

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Arrows Musketeer The Log
Musketeer
Mini P.E.K.K.A The Log Miner
Skeleton Army
Witch
Miner
The Log
Mini P.E.K.K.A Musketeer Miner
Miner
Arrows Musketeer Witch The Log
Monk

Defense Synergies 2 10

Arrows
Mini P.E.K.K.A Monk
Mini P.E.K.K.A
The Log Arrows Musketeer Skeleton Army Witch
Musketeer
The Log Mini P.E.K.K.A Skeleton Army Miner
Skeleton Army
Mini P.E.K.K.A Musketeer The Log
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch Miner
Miner
Musketeer The Log
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Mini P.E.K.K.A Skeleton Army Musketeer Witch The Log Monk
Mini P.E.K.K.A Skeleton Army Witch Musketeer
Mini P.E.K.K.A Skeleton Army Witch Musketeer Monk
Arrows Mini P.E.K.K.A Skeleton Army The Log Monk
Arrows Skeleton Army The Log Musketeer
Musketeer Arrows Witch
Arrows Musketeer The Log Monk
Mini P.E.K.K.A Witch Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Miner
Skeleton Army Witch Arrows Musketeer The Log
Arrows Musketeer Witch
Mini P.E.K.K.A Skeleton Army Musketeer Witch The Log
Skeleton Army Arrows Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Monk Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Musketeer Skeleton Army Witch The Log
Arrows Witch The Log Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Arrows Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Arrows Mini P.E.K.K.A Musketeer The Log Miner Monk
Skeleton Army Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Skeleton Army Musketeer The Log Monk
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Musketeer Witch Monk
Mini P.E.K.K.A Skeleton Army Musketeer Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch The Log Monk
Witch Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Witch
Skeleton Army Monk Arrows The Log
Mini P.E.K.K.A Skeleton Army Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Musketeer The Log Monk
Arrows Mini P.E.K.K.A Musketeer Witch The Log
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log Monk
Arrows Monk Musketeer The Log Miner
Arrows The Log Miner
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Witch Monk
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log Miner Monk
Mini P.E.K.K.A Musketeer
Miner Monk Arrows Musketeer The Log
Monk Arrows Musketeer
Musketeer The Log Miner
Arrows Musketeer Monk
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Monk Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer The Log Monk
Arrows Witch The Log Miner Monk
Musketeer The Log Monk
Arrows
Musketeer The Log Monk
Arrows Musketeer The Log Monk
Arrows The Log Witch
Witch
Arrows The Log Miner Musketeer Witch Monk
Arrows Musketeer Witch The Log Miner Monk
Miner Arrows Musketeer The Log
Arrows Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer The Log Miner
Arrows Monk
Arrows The Log Monk
Musketeer Skeleton Army Witch
Arrows Musketeer Witch Monk
Arrows The Log
Miner Mini P.E.K.K.A Musketeer
Arrows The Log Musketeer
Monk Arrows
Musketeer
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Miner Monk
Monk

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