My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Ice Golem Battle Ram Flying Machine Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Cannon Battle Ram Flying Machine
Zap
Spear Goblins Cannon Firecracker Battle Ram Flying Machine
Barbarian Barrel
Spear Goblins Cannon Firecracker Battle Ram
The Log
Spear Goblins Cannon Firecracker Battle Ram
Earthquake
Spear Goblins Cannon Firecracker
Arrows
Spear Goblins Firecracker Flying Machine
Royal Delivery
Spear Goblins Firecracker Battle Ram Flying Machine
Fireball
Cannon Firecracker Battle Ram Flying Machine
Poison
Spear Goblins Cannon Firecracker Flying Machine
Lightning
Cannon Ice Golem Battle Ram Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Cannon Firecracker Battle Ram Flying Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Cannon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Firecracker Battle Ram Flying Machine
Zap
Firecracker Battle Ram Spear Goblins Ice Golem Flying Machine
Cannon
Firecracker
Zap Spear Goblins Ice Golem Battle Ram Flying Machine Monk
Ice Golem
Spear Goblins Battle Ram Zap Firecracker Flying Machine
Battle Ram
Zap Ice Golem Spear Goblins Firecracker Flying Machine
Flying Machine
Spear Goblins Zap Firecracker Ice Golem Battle Ram
Monk
Firecracker

Defense Synergies 4 11

Spear Goblins
Ice Golem Zap Cannon Firecracker Flying Machine
Zap
Cannon Spear Goblins Firecracker Ice Golem Flying Machine
Cannon
Zap Ice Golem Spear Goblins Firecracker Flying Machine
Firecracker
Ice Golem Spear Goblins Zap Cannon Flying Machine
Ice Golem
Spear Goblins Cannon Firecracker Zap Flying Machine
Battle Ram
Flying Machine
Spear Goblins Zap Cannon Firecracker Ice Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Firecracker Ice Golem Flying Machine
Zap Cannon Firecracker Flying Machine Monk
Cannon
Cannon Firecracker Monk
Firecracker Monk
Spear Goblins Zap Cannon Firecracker Flying Machine
Spear Goblins Zap Cannon Firecracker Flying Machine
Zap Cannon Ice Golem Flying Machine Monk
Cannon
Spear Goblins Cannon Firecracker Ice Golem
Spear Goblins Zap Cannon Firecracker Ice Golem Flying Machine
Spear Goblins Zap Firecracker Flying Machine
Cannon Zap Flying Machine
Zap Cannon Firecracker
Cannon
Monk Zap Cannon
Cannon Firecracker
Cannon Spear Goblins Zap Firecracker Flying Machine
Zap Spear Goblins Cannon Firecracker Ice Golem Flying Machine
Cannon
Spear Goblins Cannon Firecracker Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem
Zap Firecracker Ice Golem Flying Machine Monk
Spear Goblins Zap Ice Golem
Zap Ice Golem Monk
Cannon
Firecracker Zap Ice Golem Flying Machine Monk
Spear Goblins Ice Golem Flying Machine
Zap Spear Goblins Firecracker Ice Golem Flying Machine Monk
Cannon
Flying Machine
Monk Zap
Cannon Ice Golem
Cannon Firecracker Flying Machine
Spear Goblins Zap Firecracker Ice Golem Flying Machine Monk
Zap Cannon Firecracker Ice Golem Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Flying Machine Monk
Firecracker Monk Zap Flying Machine
Flying Machine
Firecracker Ice Golem Flying Machine
Zap Firecracker
Firecracker Spear Goblins Zap Ice Golem Flying Machine Monk
Firecracker Flying Machine
Zap Firecracker Ice Golem Flying Machine
Monk Zap Firecracker Flying Machine
Firecracker Monk Zap Flying Machine
Monk Zap Firecracker Flying Machine
Flying Machine Firecracker Ice Golem
Firecracker Flying Machine Monk
Zap Firecracker Ice Golem Flying Machine
Spear Goblins Zap Firecracker Flying Machine
Firecracker Flying Machine
Monk
Zap Firecracker Flying Machine Monk
Zap Firecracker Flying Machine Monk
Monk
Monk
Zap Flying Machine Monk
Zap Firecracker Ice Golem
Firecracker Zap Flying Machine Monk
Zap Flying Machine Monk
Zap Firecracker
Zap Firecracker Ice Golem Flying Machine
Zap Firecracker Flying Machine
Zap
Zap Firecracker Monk
Firecracker Monk
Zap Spear Goblins Flying Machine
Zap Firecracker Flying Machine Monk
Firecracker Flying Machine
Zap Firecracker Ice Golem Flying Machine
Monk Zap
Firecracker Flying Machine
Zap Firecracker Flying Machine
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine Monk

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