My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker X-Bow
Barbarian Barrel
Bomber Knight Firecracker Giant Skeleton X-Bow
The Log
Bomber Firecracker Giant Skeleton X-Bow
Earthquake
Bomber Firecracker X-Bow
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker Giant Skeleton
Fireball
Bomber Firecracker X-Bow
Poison
Bomber Bats Firecracker X-Bow
Lightning
Knight X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Knight Firecracker Fireball Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Giant Skeleton X-Bow
Bats
Knight Giant Skeleton Bomber Firecracker X-Bow
Knight
Bats Firecracker X-Bow Bomber Fireball
Firecracker
Knight Bats Mirror Giant Skeleton X-Bow
Fireball
Mirror X-Bow Knight
Mirror
Fireball Firecracker Giant Skeleton X-Bow
Giant Skeleton
Bats Bomber Firecracker Mirror X-Bow
X-Bow
Knight Fireball Bomber Bats Firecracker Mirror Giant Skeleton

Defense Synergies 6 9

Bomber
Knight Bats X-Bow
Bats
Knight Bomber Firecracker Giant Skeleton X-Bow
Knight
Bomber Bats Firecracker X-Bow Fireball
Firecracker
Knight Bats Mirror Giant Skeleton X-Bow
Fireball
Mirror X-Bow Knight
Mirror
Fireball Firecracker
Giant Skeleton
Bats Firecracker
X-Bow
Knight Fireball Bomber Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Fireball X-Bow
Bomber Bats Knight Firecracker X-Bow
Bomber Bats Knight Giant Skeleton
Bomber Bats Knight Firecracker
Bomber Firecracker Fireball Giant Skeleton X-Bow
Fireball Bomber Bats Firecracker X-Bow
Bats Firecracker Fireball X-Bow
Fireball Giant Skeleton X-Bow
X-Bow
Knight Bomber Firecracker Giant Skeleton
Bats Bomber Knight Firecracker Fireball Giant Skeleton X-Bow
Bats Firecracker Fireball
Bomber Bats Knight Fireball Giant Skeleton X-Bow
Bomber Fireball Bats Firecracker X-Bow
Knight X-Bow
Fireball X-Bow
Bomber Bats Knight Firecracker Fireball X-Bow
Fireball Bomber Bats Knight Firecracker X-Bow
Bomber Bats Knight Firecracker Fireball Giant Skeleton
Bomber Bats Knight Firecracker Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton X-Bow
Fireball Bomber Knight Firecracker X-Bow
Giant Skeleton Bats Knight
Giant Skeleton Bats Knight Fireball X-Bow
Giant Skeleton Knight
Firecracker Fireball Bats
Bats Knight Fireball Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Bats Knight Firecracker Fireball X-Bow
Bats Knight Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Knight Fireball
Bomber Firecracker Fireball
Bomber Bats Knight Firecracker Fireball Giant Skeleton X-Bow
Bats Bomber Firecracker Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton X-Bow
Firecracker Fireball X-Bow
Fireball Giant Skeleton X-Bow
Knight Firecracker Fireball Giant Skeleton
Bomber Fireball Firecracker
Firecracker Fireball Bats
Bomber Firecracker
Fireball X-Bow Firecracker
Fireball Firecracker X-Bow
Bats Fireball X-Bow
Firecracker Knight Fireball X-Bow
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball X-Bow
Firecracker Fireball X-Bow
X-Bow Bomber Firecracker Fireball
Firecracker Fireball X-Bow
Fireball
Bomber Bats
Bomber Firecracker Fireball X-Bow
Bomber Firecracker Fireball X-Bow
Fireball Giant Skeleton X-Bow
Fireball
X-Bow
Fireball X-Bow
Firecracker Bomber Fireball
Firecracker Fireball X-Bow
Fireball X-Bow
Fireball Firecracker X-Bow
Bats Firecracker Fireball X-Bow
Bats Firecracker Fireball
Fireball
Bomber Fireball X-Bow
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Bats Fireball X-Bow
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Bomber Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Bats Firecracker Fireball Giant Skeleton
Firecracker Bats Fireball
Firecracker Fireball Giant Skeleton X-Bow

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