My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Skeleton Dragons Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Minions Goblin Gang Skeleton Dragons Goblin Barrel
Zap
Minions Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Cage Goblin Barrel
The Log
Goblin Gang Firecracker Goblin Cage Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Cage Goblin Barrel
Arrows
Minions Goblin Gang Firecracker Skeleton Dragons Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage Goblin Barrel
Fireball
Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage Goblin Barrel
Poison
Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage
Lightning
Knight Skeleton Dragons Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Firecracker Goblin Barrel Skeleton Dragons Goblin Cage Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Firecracker Skeleton Dragons Goblin Barrel
Minions
Knight Mega Knight Firecracker Goblin Cage
Goblin Gang
Knight Goblin Barrel Firecracker Goblin Cage
Firecracker
Knight Minions Goblin Gang Skeleton Dragons Goblin Cage Goblin Barrel Mega Knight
Skeleton Dragons
Knight Firecracker Goblin Cage Mega Knight
Goblin Cage
Minions Goblin Gang Firecracker Skeleton Dragons Goblin Barrel
Goblin Barrel
Knight Goblin Gang Firecracker Goblin Cage Mega Knight
Mega Knight
Minions Firecracker Skeleton Dragons Goblin Barrel

Defense Synergies 5 11

Knight
Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage
Minions
Knight Firecracker Goblin Cage Mega Knight
Goblin Gang
Knight Firecracker Skeleton Dragons Goblin Cage
Firecracker
Knight Minions Goblin Gang Skeleton Dragons Goblin Cage Mega Knight
Skeleton Dragons
Knight Goblin Cage Goblin Gang Firecracker Mega Knight
Goblin Cage
Skeleton Dragons Knight Minions Goblin Gang Firecracker
Goblin Barrel
Mega Knight
Minions Firecracker Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Skeleton Dragons Goblin Cage
Knight Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight Knight Minions Skeleton Dragons
Goblin Cage Knight Minions Goblin Gang Firecracker Skeleton Dragons Mega Knight
Firecracker Goblin Cage Mega Knight
Goblin Gang Minions Firecracker Skeleton Dragons Mega Knight
Minions Skeleton Dragons Goblin Gang Firecracker Goblin Cage
Skeleton Dragons Goblin Cage Mega Knight
Minions Goblin Gang Goblin Cage
Knight Goblin Gang Firecracker Mega Knight
Minions Goblin Gang Skeleton Dragons Knight Firecracker Mega Knight
Minions Skeleton Dragons Goblin Gang Firecracker
Goblin Cage Mega Knight Knight Minions Goblin Gang Skeleton Dragons
Mega Knight Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage
Knight Goblin Gang Goblin Cage Mega Knight
Goblin Gang Goblin Cage Mega Knight
Mega Knight Knight Minions Goblin Gang Firecracker Skeleton Dragons Goblin Cage
Goblin Cage Mega Knight Knight Minions Goblin Gang Firecracker Skeleton Dragons
Goblin Cage Knight Minions Firecracker Skeleton Dragons Mega Knight
Goblin Cage
Goblin Gang Skeleton Dragons Mega Knight Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Goblin Cage
Knight Goblin Gang Firecracker Skeleton Dragons Mega Knight
Goblin Gang Mega Knight Knight Minions Goblin Cage
Goblin Gang Mega Knight Knight Goblin Cage
Knight Goblin Gang Goblin Cage Mega Knight
Firecracker Skeleton Dragons Minions Goblin Gang
Goblin Gang Knight Minions Goblin Cage
Mega Knight Knight Goblin Cage
Goblin Cage Mega Knight Knight Minions Firecracker Skeleton Dragons
Goblin Gang Skeleton Dragons Goblin Cage
Mega Knight Knight Minions Goblin Cage
Mega Knight Goblin Cage
Mega Knight Knight Goblin Gang Goblin Cage
Firecracker Skeleton Dragons Goblin Cage Mega Knight
Goblin Gang Knight Minions Firecracker Skeleton Dragons Goblin Cage
Minions Mega Knight Firecracker Skeleton Dragons Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Minions
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Minions Goblin Gang
Firecracker Knight Skeleton Dragons
Firecracker Skeleton Dragons
Knight Firecracker Skeleton Dragons
Minions Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Minions Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Mega Knight
Minions Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Minions Firecracker Skeleton Dragons
Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker
Minions Goblin Gang
Firecracker Skeleton Dragons
Knight Goblin Gang Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Minions Goblin Gang Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Mega Knight

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