My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Battle Ram Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Drill Cannon Cart Miner
Giant Snowball
Spear Goblins Battle Ram Goblin Drill Miner
Zap
Spear Goblins Battle Ram Goblin Drill Cannon Cart
Barbarian Barrel
Electro Spirit Spear Goblins Battle Ram Goblin Drill Cannon Cart Magic Archer
The Log
Electro Spirit Spear Goblins Battle Ram Goblin Drill Cannon Cart
Earthquake
Spear Goblins Goblin Drill
Arrows
Electro Spirit Spear Goblins Goblin Drill
Royal Delivery
Electro Spirit Spear Goblins Battle Ram Goblin Drill Cannon Cart Miner Magic Archer
Fireball
Battle Ram Goblin Drill Cannon Cart Magic Archer
Poison
Spear Goblins Goblin Drill Magic Archer
Lightning
Battle Ram Cannon Cart Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Battle Ram Rocket Goblin Drill Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Miner Battle Ram Goblin Drill Magic Archer Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Miner Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill Cannon Cart Miner
Spear Goblins
Miner Battle Ram Goblin Drill Cannon Cart
Battle Ram
Magic Archer Electro Spirit Spear Goblins
Rocket
Miner
Goblin Drill
Electro Spirit Spear Goblins Cannon Cart
Cannon Cart
Electro Spirit Spear Goblins Goblin Drill Miner Magic Archer
Miner
Spear Goblins Electro Spirit Rocket Cannon Cart Magic Archer
Magic Archer
Battle Ram Cannon Cart Miner

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Spear Goblins
Goblin Drill Cannon Cart
Battle Ram
Rocket
Goblin Drill
Electro Spirit Spear Goblins Magic Archer
Cannon Cart
Spear Goblins Magic Archer
Miner
Magic Archer
Goblin Drill Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Spear Goblins Magic Archer
Goblin Drill Cannon Cart
Rocket Goblin Drill Cannon Cart
Goblin Drill Cannon Cart
Rocket
Electro Spirit Spear Goblins Cannon Cart Magic Archer
Rocket Electro Spirit Spear Goblins Magic Archer
Rocket Electro Spirit Cannon Cart Magic Archer
Goblin Drill
Spear Goblins Cannon Cart Miner
Electro Spirit Spear Goblins Goblin Drill Cannon Cart Magic Archer
Spear Goblins Magic Archer
Goblin Drill Rocket Cannon Cart
Rocket Electro Spirit Goblin Drill Cannon Cart Magic Archer
Goblin Drill Cannon Cart
Rocket Goblin Drill
Goblin Drill Cannon Cart
Electro Spirit Spear Goblins Goblin Drill Cannon Cart Magic Archer
Goblin Drill Electro Spirit Spear Goblins Cannon Cart Magic Archer
Goblin Drill Cannon Cart
Electro Spirit Spear Goblins Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart
Rocket Cannon Cart Miner Magic Archer
Spear Goblins Rocket Cannon Cart
Rocket Cannon Cart
Goblin Drill Cannon Cart
Rocket Electro Spirit Magic Archer
Rocket Spear Goblins Cannon Cart
Cannon Cart
Rocket Electro Spirit Spear Goblins Cannon Cart Magic Archer
Goblin Drill
Cannon Cart
Rocket
Rocket Cannon Cart
Cannon Cart Magic Archer
Electro Spirit Spear Goblins Rocket Goblin Drill Cannon Cart Magic Archer
Electro Spirit Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Goblin Drill
Miner Magic Archer
Rocket Goblin Drill Cannon Cart Miner Magic Archer
Cannon Cart Rocket
Rocket Magic Archer
Electro Spirit Spear Goblins Rocket Magic Archer
Magic Archer
Magic Archer
Miner
Rocket
Rocket Miner Cannon Cart Magic Archer
Rocket Magic Archer
Rocket Cannon Cart Miner Magic Archer
Rocket Cannon Cart Magic Archer
Cannon Cart Magic Archer
Rocket Spear Goblins Goblin Drill Cannon Cart Magic Archer
Magic Archer Rocket Cannon Cart
Rocket
Rocket
Rocket Magic Archer
Rocket Miner Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Goblin Drill Cannon Cart
Electro Spirit Magic Archer
Miner Magic Archer
Miner Magic Archer
Rocket Miner Magic Archer
Magic Archer
Rocket Electro Spirit
Rocket Miner Magic Archer
Rocket Electro Spirit Magic Archer
Rocket Magic Archer
Electro Spirit Spear Goblins Rocket Cannon Cart Magic Archer
Rocket Magic Archer
Miner Rocket Cannon Cart Magic Archer
Magic Archer
Rocket
Cannon Cart
Electro Spirit Rocket Magic Archer
Rocket Magic Archer
Rocket Cannon Cart Miner Magic Archer

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