My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Skeleton Army Goblin Drill Miner
Giant Snowball
Spear Goblins Battle Ram Goblin Hut Skeleton Army Goblin Drill Miner
Zap
Spear Goblins Battle Ram Goblin Hut Skeleton Army Goblin Drill
Barbarian Barrel
Spear Goblins Battle Ram Goblin Hut Skeleton Army Goblin Drill
The Log
Spear Goblins Battle Ram Goblin Hut Skeleton Army Goblin Drill
Earthquake
Spear Goblins Goblin Hut Skeleton Army Goblin Drill
Arrows
Spear Goblins Goblin Hut Skeleton Army Goblin Drill
Royal Delivery
Spear Goblins Battle Ram Goblin Hut Skeleton Army Goblin Drill Miner
Fireball
Battle Ram Goblin Hut Skeleton Army Goblin Drill
Poison
Spear Goblins Goblin Hut Skeleton Army Goblin Drill
Lightning
Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Skeleton Army Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Army Miner Battle Ram Goblin Drill Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Skeleton Army Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Battle Ram Goblin Hut Goblin Drill
Battle Ram
The Log Spear Goblins Goblin Hut Lightning
Goblin Hut
Spear Goblins Battle Ram The Log Miner
Skeleton Army
Goblin Drill
Spear Goblins The Log
Lightning
Battle Ram
The Log
Battle Ram Goblin Hut Goblin Drill Miner
Miner
Spear Goblins Goblin Hut The Log

Defense Synergies 0 10

Spear Goblins
Goblin Hut Skeleton Army Goblin Drill The Log
Battle Ram
Goblin Hut
Spear Goblins Skeleton Army
Skeleton Army
Spear Goblins Goblin Hut Goblin Drill The Log
Goblin Drill
Spear Goblins Skeleton Army The Log
Lightning
The Log
The Log
Spear Goblins Skeleton Army Goblin Drill Lightning Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Goblin Hut The Log
Skeleton Army Goblin Hut Goblin Drill The Log
Goblin Hut Skeleton Army Goblin Drill Lightning
Goblin Hut Skeleton Army Goblin Drill
Lightning Skeleton Army The Log
Skeleton Army The Log Spear Goblins
Lightning Spear Goblins Goblin Hut
Lightning The Log
Goblin Hut Skeleton Army Goblin Drill
Skeleton Army Spear Goblins Miner
Skeleton Army Spear Goblins Goblin Hut Goblin Drill The Log
Spear Goblins Goblin Hut
Goblin Hut Skeleton Army Goblin Drill Lightning The Log
Skeleton Army Goblin Hut Goblin Drill The Log
Skeleton Army Goblin Hut Goblin Drill
Skeleton Army Goblin Hut Goblin Drill Lightning The Log
Goblin Hut Skeleton Army Goblin Drill
Spear Goblins Goblin Hut Skeleton Army Goblin Drill The Log
Goblin Drill The Log Spear Goblins Goblin Hut
Goblin Hut Goblin Drill
Skeleton Army Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Goblin Hut
Lightning The Log Miner
Skeleton Army Spear Goblins Goblin Hut Lightning The Log
Skeleton Army Lightning The Log
Goblin Hut Skeleton Army Goblin Drill
Goblin Hut
Skeleton Army Spear Goblins Goblin Hut Lightning
Skeleton Army
Lightning Spear Goblins Goblin Hut Skeleton Army The Log
Goblin Hut Skeleton Army Goblin Drill
Goblin Hut
Skeleton Army Lightning The Log
Skeleton Army Lightning
Skeleton Army
Goblin Hut Skeleton Army Spear Goblins Goblin Drill Lightning The Log
Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Goblin Drill The Log
The Log Miner
Lightning Goblin Hut Goblin Drill The Log Miner
Lightning The Log
The Log
Spear Goblins
The Log
The Log Lightning
The Log Miner Lightning
Lightning
Lightning Miner The Log
Lightning
Lightning Goblin Hut The Log Miner
Lightning
Lightning Goblin Hut The Log
Lightning Spear Goblins Goblin Hut Goblin Drill The Log
Lightning Goblin Hut The Log
Lightning
Lightning
Lightning The Log
Lightning The Log Miner
Lightning The Log
Lightning
Lightning The Log
Lightning Goblin Drill The Log
The Log
The Log Miner Lightning
Lightning The Log Miner
Lightning Miner The Log
Lightning
Lightning Goblin Hut
Lightning
Lightning The Log Miner
Lightning
Lightning The Log
Lightning Spear Goblins Goblin Hut Skeleton Army
Lightning
The Log
Lightning Miner
The Log Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log Miner

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