My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Bandit
Giant Snowball
Bats Goblin Barrel Guards Witch Lumberjack
Zap
Bats Goblin Barrel Guards Witch Bandit
Barbarian Barrel
Goblin Barrel Guards Witch Bandit Lumberjack
The Log
Goblin Barrel Guards Witch Bandit Lumberjack
Earthquake
Goblin Barrel Guards Witch
Arrows
Bats Goblin Barrel Guards Witch
Royal Delivery
Bats Goblin Barrel Guards Witch Bandit Lumberjack
Fireball
Goblin Barrel Witch Bandit Lumberjack
Poison
Bats Guards Witch
Lightning
Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Guards Bandit Lumberjack Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Guards Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Bandit Lumberjack
Goblin Barrel
Bats Guards Bandit Lumberjack Mega Knight
Guards
Goblin Barrel Bandit Lumberjack
Witch
Bandit Lumberjack Mega Knight
Lightning
Bandit
Bats Goblin Barrel Guards Witch Lumberjack Mega Knight
Lumberjack
Bats Goblin Barrel Guards Witch Bandit Mega Knight
Mega Knight
Bats Goblin Barrel Witch Bandit Lumberjack

Defense Synergies 0 10

Bats
Bandit Lumberjack Mega Knight
Goblin Barrel
Guards
Witch Lumberjack
Witch
Guards Bandit Lumberjack Mega Knight
Lightning
Bandit
Bats Witch Lumberjack Mega Knight
Lumberjack
Bats Guards Witch Bandit
Mega Knight
Bats Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Lumberjack Bats Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Bats Lightning Bandit
Witch Lumberjack Bats Guards Bandit Mega Knight
Lightning Lumberjack Mega Knight
Bats Guards Bandit Lumberjack Mega Knight
Bats Lightning Witch
Lightning Bandit Mega Knight
Witch Lumberjack
Guards Bandit Lumberjack Mega Knight
Bats Guards Witch Bandit Lumberjack Mega Knight
Bats Witch
Lumberjack Mega Knight Bats Guards Witch Lightning Bandit
Mega Knight Bats Guards Witch Lumberjack
Bandit Lumberjack Mega Knight
Lightning Bandit Lumberjack Mega Knight
Mega Knight Bats Witch Lumberjack
Mega Knight Bats Guards Witch Bandit Lumberjack
Witch Bats Guards Bandit Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Guards Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Witch Bandit
Bandit Lightning Lumberjack Mega Knight
Guards Bandit Lumberjack Mega Knight Bats Witch Lightning
Guards Lightning Lumberjack Mega Knight Bats Bandit
Guards Witch Bandit Lumberjack Mega Knight
Bats Witch
Guards Bats Witch Lightning Bandit Lumberjack
Mega Knight Lumberjack
Lightning Mega Knight Bats Witch Bandit
Witch Guards
Mega Knight Bats Guards Witch Lumberjack
Lightning Mega Knight Guards
Lightning Mega Knight Guards Witch Bandit Lumberjack
Witch Mega Knight
Guards Witch Bats Lightning Lumberjack
Bats Mega Knight Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Bandit
Bandit
Lightning Bandit
Lightning Guards
Mega Knight
Bats Witch
Witch
Lightning
Lightning Bandit
Lightning Bats Guards Lumberjack
Lightning Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning
Lightning Witch Bandit
Lightning Bandit Mega Knight
Lightning
Bats Lightning
Lightning Bandit Mega Knight
Lightning Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Witch Mega Knight
Witch
Witch Lightning Bandit
Lightning Witch Bandit Mega Knight
Lightning Bandit
Lightning Bats Witch
Lightning Bats Guards Witch
Lightning
Lightning Bandit Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Guards Witch Bandit
Lightning Witch
Lightning Lumberjack Mega Knight
Lightning
Lightning
Mega Knight
Bats Guards Witch Lightning
Bats Witch Lightning
Lightning Witch Bandit Mega Knight

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