My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Hogs
Giant Snowball
Bomber Minion Horde Royal Hogs
Zap
Bomber Minion Horde Royal Hogs
Barbarian Barrel
Bomber Wizard Royal Hogs
The Log
Bomber Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Bomber Minion Horde Royal Hogs
Royal Delivery
Bomber Minion Horde Wizard Royal Hogs
Fireball
Bomber Minion Horde Wizard Royal Hogs
Poison
Bomber Minion Horde Wizard Royal Hogs
Lightning
Wizard
Rocket
Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minion Horde Wizard Royal Hogs Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bomber Arrows Minion Horde Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Mega Knight
Arrows
Royal Hogs Lightning Mega Knight
Minion Horde
Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Arrows Bomber Wizard Lightning Mega Knight
Lightning
Electro Giant Arrows Royal Hogs
Electro Giant
Lightning
Mega Knight
Minion Horde Bomber Arrows Wizard Royal Hogs

Defense Synergies 1 3

Bomber
Electro Giant
Arrows
Mega Knight Lightning
Minion Horde
Wizard
Mega Knight
Royal Hogs
Lightning
Arrows
Electro Giant
Bomber
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minion Horde Wizard
Minion Horde Bomber Mega Knight
Minion Horde Mega Knight Bomber Lightning
Minion Horde Bomber Mega Knight
Lightning Bomber Arrows Mega Knight
Arrows Bomber Mega Knight
Minion Horde Lightning Arrows Wizard
Lightning Arrows Electro Giant Mega Knight
Minion Horde
Bomber Minion Horde Mega Knight
Minion Horde Bomber Arrows Wizard Electro Giant Mega Knight
Arrows Minion Horde Wizard
Minion Horde Mega Knight Bomber Wizard Lightning
Bomber Wizard Mega Knight Arrows Minion Horde
Minion Horde Mega Knight
Minion Horde Lightning Electro Giant Mega Knight
Minion Horde Wizard Mega Knight Bomber Arrows
Arrows Mega Knight Bomber Minion Horde Wizard
Arrows Wizard Bomber Mega Knight
Bomber Wizard Mega Knight Arrows Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Bomber Arrows Wizard Lightning Mega Knight
Mega Knight Minion Horde Lightning
Lightning Mega Knight Minion Horde
Minion Horde Mega Knight
Arrows Wizard Electro Giant Minion Horde
Minion Horde Lightning
Mega Knight Minion Horde
Minion Horde Lightning Mega Knight
Minion Horde
Mega Knight Minion Horde
Lightning Mega Knight Arrows Electro Giant
Lightning Mega Knight Minion Horde Wizard
Wizard Bomber Minion Horde Electro Giant Mega Knight
Electro Giant Bomber Minion Horde Lightning
Arrows Mega Knight Bomber Minion Horde Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows
Bomber Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Electro Giant Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Bomber Arrows Minion Horde Wizard
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows
Bomber Minion Horde Lightning
Lightning Bomber Arrows Wizard Mega Knight
Lightning Bomber Arrows Wizard Electro Giant Mega Knight
Lightning Minion Horde Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Arrows Electro Giant Bomber Wizard Mega Knight
Minion Horde
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Minion Horde Wizard Electro Giant
Lightning Minion Horde Wizard Electro Giant
Lightning Minion Horde
Lightning Bomber Arrows Minion Horde Wizard Mega Knight
Lightning Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard Lightning
Minion Horde Lightning
Lightning Arrows Wizard
Arrows
Lightning Minion Horde Wizard Mega Knight
Arrows Bomber Wizard Lightning
Lightning Arrows Electro Giant
Minion Horde Mega Knight
Electro Giant Minion Horde Lightning
Lightning
Lightning Electro Giant Mega Knight

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