My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Furnace Skeleton Army
Zap
Bats Furnace Skeleton Army
Barbarian Barrel
Furnace Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army
Fireball
Hog Rider Furnace Skeleton Army
Poison
Bats Furnace Skeleton Army
Lightning
Furnace Archer Queen
Rocket
Hog Rider Furnace Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Army Hog Rider Furnace Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Arrows
Hog Rider Mirror Mega Knight
Hog Rider
Bats Arrows Furnace Mirror Mega Knight Archer Queen
Furnace
Hog Rider Mirror
Mirror
Arrows Hog Rider Furnace Skeleton Army
Skeleton Army
Mirror
Mega Knight
Bats Arrows Hog Rider Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 4 5

Bats
Mega Knight
Arrows
Mirror Mega Knight Furnace
Hog Rider
Furnace
Mirror Arrows Skeleton Army
Mirror
Arrows Furnace Skeleton Army Mega Knight
Skeleton Army
Mirror Furnace Archer Queen
Mega Knight
Arrows Bats Mirror
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Furnace Mega Knight
Furnace Skeleton Army Mega Knight Bats
Skeleton Army Bats Furnace Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Furnace Mega Knight
Bats Furnace Arrows
Arrows Mega Knight
Furnace Skeleton Army Archer Queen
Skeleton Army Mega Knight
Bats Skeleton Army Arrows Furnace Mega Knight
Arrows Bats Furnace
Furnace Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Furnace
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Mega Knight
Mega Knight Bats Arrows Furnace Skeleton Army
Arrows Mega Knight Bats Furnace Skeleton Army
Arrows Furnace Bats Mega Knight
Skeleton Army Mega Knight Bats Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace
Arrows Mega Knight
Skeleton Army Mega Knight Bats Furnace
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Arrows Furnace Bats
Skeleton Army Bats Furnace
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Arrows Archer Queen
Skeleton Army Mega Knight
Furnace Skeleton Army Mega Knight
Skeleton Army Bats Furnace Archer Queen
Bats Arrows Mega Knight Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Furnace Mega Knight
Arrows Bats Furnace
Arrows Furnace
Arrows
Arrows
Bats
Arrows
Arrows Archer Queen
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Furnace Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Furnace
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Skeleton Army
Arrows Archer Queen
Arrows
Mega Knight
Arrows
Arrows Archer Queen
Mega Knight Archer Queen
Bats Archer Queen
Bats Archer Queen
Mega Knight Archer Queen

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