My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Giant Barbarian Barrel Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Electro Spirit Barbarians Giant Skeleton Electro Wizard Magic Archer
The Log
Electro Spirit Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Barbarians Giant Skeleton Electro Wizard Magic Archer
Fireball
Barbarians Electro Wizard Magic Archer
Poison
Barbarians Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Electro Wizard Magic Archer Barbarians Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Barbarian Barrel Electro Wizard Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Giant Skeleton
Barbarians
Giant
Barbarian Barrel Lightning Electro Spirit Electro Wizard Magic Archer
Barbarian Barrel
Giant Giant Skeleton
Giant Skeleton
Electro Spirit Barbarian Barrel Lightning Electro Wizard Magic Archer
Lightning
Giant Giant Skeleton
Electro Wizard
Giant Giant Skeleton Magic Archer
Magic Archer
Giant Giant Skeleton Electro Wizard

Defense Synergies 0 7

Electro Spirit
Electro Wizard
Barbarians
Giant
Barbarian Barrel
Giant Skeleton Electro Wizard Magic Archer
Giant Skeleton
Barbarian Barrel Electro Wizard Magic Archer
Lightning
Electro Wizard
Electro Spirit Barbarian Barrel Giant Skeleton Magic Archer
Magic Archer
Barbarian Barrel Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Giant Skeleton Lightning Electro Wizard
Barbarians Electro Wizard
Lightning Barbarians Barbarian Barrel Giant Skeleton
Barbarian Barrel Electro Spirit Electro Wizard Magic Archer
Lightning Electro Wizard Electro Spirit Magic Archer
Lightning Electro Spirit Barbarians Barbarian Barrel Giant Skeleton Electro Wizard Magic Archer
Barbarians
Barbarians Barbarian Barrel Giant Skeleton Electro Wizard
Barbarians Electro Wizard Electro Spirit Barbarian Barrel Giant Skeleton Magic Archer
Electro Wizard Magic Archer
Barbarians Giant Skeleton Lightning Electro Wizard
Electro Spirit Barbarians Barbarian Barrel Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Lightning Electro Wizard
Barbarians Electro Wizard
Electro Spirit Barbarians Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Electro Spirit Barbarians Giant Skeleton Electro Wizard Magic Archer
Barbarians Electro Wizard
Electro Spirit Barbarians Barbarian Barrel Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Barbarian Barrel Lightning Magic Archer
Barbarians Giant Skeleton Lightning Electro Wizard
Giant Skeleton Lightning Barbarians Barbarian Barrel Electro Wizard
Barbarians Giant Skeleton
Electro Spirit Electro Wizard Magic Archer
Barbarians Giant Skeleton Lightning Electro Wizard
Giant Skeleton Barbarians
Giant Skeleton Lightning Electro Wizard Electro Spirit Barbarians Barbarian Barrel Magic Archer
Barbarians
Barbarians Giant Skeleton
Lightning Barbarians Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Lightning
Barbarians Magic Archer
Barbarians Electro Wizard Electro Spirit Barbarian Barrel Giant Skeleton Lightning Magic Archer
Electro Spirit Barbarians Barbarian Barrel Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Barbarian Barrel Giant Skeleton
Barbarian Barrel Electro Wizard Magic Archer
Lightning Barbarian Barrel Giant Skeleton Magic Archer
Lightning Barbarians Barbarian Barrel Giant Skeleton
Barbarian Barrel Magic Archer
Electro Spirit Magic Archer
Magic Archer
Barbarian Barrel Lightning Magic Archer
Lightning
Lightning Electro Wizard
Lightning Barbarian Barrel Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Magic Archer Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Electro Wizard Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Giant Skeleton Magic Archer
Lightning
Lightning
Lightning Barbarians Barbarian Barrel
Electro Spirit Barbarian Barrel Magic Archer
Barbarian Barrel Lightning Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Electro Spirit
Lightning
Lightning Magic Archer
Lightning Electro Spirit Electro Wizard Magic Archer
Giant Skeleton
Lightning Magic Archer
Lightning Electro Wizard Electro Spirit Barbarians Barbarian Barrel Magic Archer
Lightning Electro Wizard Magic Archer
Barbarian Barrel
Lightning Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Giant Skeleton
Electro Spirit Giant Skeleton Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Barbarian Barrel Giant Skeleton Electro Wizard Magic Archer

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