My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Tesla Skeleton Army Hunter
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Hunter
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Mini P.E.K.K.A Hog Rider Skeleton Army Hunter
Fireball
Tesla Hog Rider Skeleton Army Hunter
Poison
Bats Skeleton Army Hunter
Lightning
Knight Tesla Mini P.E.K.K.A Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Tesla Fireball Mini P.E.K.K.A Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mini P.E.K.K.A
Knight
Bats Hog Rider Fireball Hunter
Tesla
Fireball
Hog Rider Knight
Mini P.E.K.K.A
Bats Hog Rider Hunter
Hog Rider
Bats Knight Fireball Mini P.E.K.K.A Hunter
Skeleton Army
Hunter
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 3 12

Bats
Knight Tesla Mini P.E.K.K.A Hunter
Knight
Bats Tesla Hunter Fireball Mini P.E.K.K.A Skeleton Army
Tesla
Knight Bats Fireball Mini P.E.K.K.A Skeleton Army
Fireball
Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Knight Tesla Fireball Skeleton Army Hunter
Hog Rider
Skeleton Army
Knight Tesla Mini P.E.K.K.A
Hunter
Knight Bats Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Mini P.E.K.K.A Skeleton Army Hunter Bats Knight Tesla
Tesla Mini P.E.K.K.A Skeleton Army Hunter Bats Knight
Tesla Mini P.E.K.K.A Skeleton Army Hunter Bats Knight
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Bats Tesla Hunter
Bats Tesla Hunter Fireball
Tesla Fireball
Tesla Mini P.E.K.K.A Hunter Skeleton Army
Knight Skeleton Army Tesla Mini P.E.K.K.A Hunter
Bats Skeleton Army Knight Tesla Fireball Hunter
Tesla Hunter Bats Fireball
Tesla Mini P.E.K.K.A Skeleton Army Hunter Bats Knight Fireball
Fireball Skeleton Army Bats Tesla Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Knight Tesla Hunter
Skeleton Army Tesla Fireball Mini P.E.K.K.A Hunter
Tesla Bats Knight Fireball Mini P.E.K.K.A Skeleton Army Hunter
Tesla Fireball Bats Knight Skeleton Army Hunter
Hunter Bats Knight Tesla Fireball
Mini P.E.K.K.A Tesla Hunter
Skeleton Army Bats Knight Tesla Fireball Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Tesla Fireball
Fireball Knight Tesla Mini P.E.K.K.A Hunter
Skeleton Army Bats Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter Bats Knight Tesla Fireball
Knight Tesla Mini P.E.K.K.A Skeleton Army Hunter
Fireball Bats Tesla Hunter
Mini P.E.K.K.A Skeleton Army Bats Knight Tesla Fireball Hunter
Mini P.E.K.K.A Knight Tesla Skeleton Army Hunter
Bats Knight Fireball Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Bats Knight Tesla Mini P.E.K.K.A Hunter
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Knight Tesla Fireball Hunter
Tesla Fireball Skeleton Army
Tesla Skeleton Army Bats Knight Fireball Mini P.E.K.K.A Hunter
Bats Tesla Fireball Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Bats Hunter
Fireball Hunter
Fireball
Bats Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Hunter
Fireball
Fireball
Fireball
Fireball
Fireball Hunter
Fireball Hunter
Fireball
Fireball
Bats Fireball Hunter
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter
Fireball
Fireball
Bats Fireball Skeleton Army
Fireball Hunter
Fireball
Fireball Knight Mini P.E.K.K.A Hunter
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball

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