My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Princess Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix
Giant Snowball
Guards Princess
Zap
Guards Princess
Barbarian Barrel
Tesla Guards Princess
The Log
Guards Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Guards Princess
Fireball
Tesla Princess
Poison
Guards Princess Phoenix
Lightning
Tesla Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Princess Tesla Fireball Phoenix Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Tornado The Log Princess Golden Knight
Guards
The Log
Tornado
Fireball The Log Princess
The Log
Fireball Guards Tornado Princess
Princess
Fireball Tornado The Log
Phoenix
Golden Knight
Fireball

Defense Synergies 3 13

Tesla
The Log Fireball Guards Tornado Princess
Fireball
Tornado The Log Tesla Princess Golden Knight
Guards
Tesla The Log Princess
Tornado
Fireball Tesla The Log Princess
The Log
Tesla Fireball Guards Tornado Princess Golden Knight
Princess
Tesla Fireball Guards Tornado The Log Golden Knight
Phoenix
Golden Knight
Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Golden Knight
Tesla The Log Phoenix
Tesla Tornado
Tesla Guards Phoenix
Fireball Tornado The Log Princess
Fireball Tornado The Log Tesla Guards
Tesla Tornado Fireball Princess Phoenix
Tesla Fireball The Log Phoenix Golden Knight
Tesla Tornado Princess Phoenix
Guards Tornado Tesla Phoenix
Guards Tesla Fireball Tornado The Log Princess
Tesla Fireball Tornado Princess Phoenix
Tesla Fireball Guards The Log
Fireball Tesla Guards Tornado The Log Princess Golden Knight
Tesla Phoenix
Tornado Tesla Fireball The Log
Tesla Fireball Tornado
Tesla Fireball Guards Tornado The Log Golden Knight
Tornado The Log Tesla Fireball Guards Princess
Tesla Tornado Phoenix
Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Tesla The Log Phoenix
Guards The Log Golden Knight
Guards Tesla Fireball Tornado The Log Phoenix
Tesla Guards Phoenix
Fireball Tesla Tornado Princess
Guards Tesla Fireball Phoenix
Tesla Phoenix
Fireball Tornado The Log Phoenix
Tesla Guards Phoenix
Tesla Guards Phoenix Golden Knight
Fireball Guards Tornado The Log Phoenix
Tesla Fireball Guards Golden Knight
Tesla Fireball Princess
Tesla Guards Phoenix Fireball Tornado The Log Golden Knight
Tesla Fireball The Log Princess Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log Golden Knight
Fireball Tornado The Log Princess Golden Knight
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Tornado Princess
Tornado The Log Princess
Fireball The Log Tornado Princess
Fireball The Log Tornado Golden Knight
Fireball Guards Tornado
Fireball Tornado The Log Princess Golden Knight
Fireball Tornado Princess
Fireball The Log Princess Golden Knight
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess Golden Knight
Fireball The Log Princess
Fireball Tornado
Fireball The Log Princess
Fireball Tornado The Log Princess Golden Knight
Fireball The Log
Fireball Tornado Princess
Tornado The Log
Fireball The Log
Tornado The Log Fireball Princess
Fireball The Log Tornado Princess Golden Knight
Fireball Tornado The Log Princess Golden Knight
Fireball Tornado The Log Golden Knight
Fireball Tornado Princess
Fireball Guards
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fireball Guards Princess
Fireball Tornado Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball Tornado
Fireball Guards Tornado The Log Princess Golden Knight
Fireball Tornado Princess
Fireball Tornado The Log Princess Golden Knight

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