My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Ice Wizard Ram Rider Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider Sparky Lava Hound
Giant Snowball
Minion Horde Ram Rider Lava Hound
Zap
Minion Horde Ram Rider Sparky Lava Hound
Barbarian Barrel
Barbarian Hut Ice Wizard Sparky
The Log
Barbarian Hut Ram Rider Sparky
Earthquake
Barbarian Hut
Arrows
Minion Horde Lava Hound
Royal Delivery
Minion Horde Ice Wizard Ram Rider Sparky Lava Hound
Fireball
Minion Horde Barbarian Hut Ice Wizard Ram Rider Sparky Lava Hound
Poison
Minion Horde Barbarian Hut Ice Wizard Sparky Lava Hound
Lightning
Barbarian Hut Ice Wizard Ram Rider Sparky
Rocket
Minion Horde Barbarian Hut Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Ice Wizard Freeze Minion Horde Ram Rider Barbarian Hut Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Ice Wizard Freeze Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound Barbarian Hut Freeze Sparky
Barbarian Hut
Minion Horde Ice Wizard Ram Rider
Void
Lava Hound
Freeze
Minion Horde
Ice Wizard
Barbarian Hut Ram Rider
Ram Rider
Barbarian Hut Ice Wizard
Sparky
Minion Horde
Lava Hound
Minion Horde Void

Defense Synergies 0 6

Minion Horde
Barbarian Hut Freeze Ice Wizard Sparky
Barbarian Hut
Minion Horde Ice Wizard
Void
Freeze
Minion Horde Sparky
Ice Wizard
Minion Horde Barbarian Hut
Ram Rider
Sparky
Minion Horde Freeze
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Void Ram Rider Sparky
Minion Horde Barbarian Hut Sparky Ice Wizard Ram Rider
Minion Horde Barbarian Hut Ram Rider Sparky Void Freeze Ice Wizard
Minion Horde Barbarian Hut Sparky Ice Wizard Ram Rider
Sparky
Freeze Ice Wizard
Minion Horde Ram Rider Barbarian Hut Void Freeze Ice Wizard
Barbarian Hut Void Ram Rider Sparky
Minion Horde Barbarian Hut Sparky Ice Wizard
Minion Horde Ice Wizard Sparky
Minion Horde Ice Wizard Freeze Ram Rider
Minion Horde Barbarian Hut Ice Wizard Ram Rider
Minion Horde Barbarian Hut Sparky Freeze Ice Wizard Ram Rider
Barbarian Hut Sparky Minion Horde Freeze
Barbarian Hut Sparky Minion Horde Ram Rider
Minion Horde Barbarian Hut Freeze Ram Rider Sparky
Minion Horde Barbarian Hut Sparky
Minion Horde Barbarian Hut Ice Wizard Ram Rider
Freeze Barbarian Hut Ice Wizard Ram Rider
Barbarian Hut Sparky Ram Rider
Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Void Sparky
Void
Minion Horde Barbarian Hut Ram Rider Sparky
Minion Horde Barbarian Hut Ram Rider Sparky
Barbarian Hut Minion Horde Ram Rider Sparky
Minion Horde Freeze Ice Wizard Ram Rider
Sparky Minion Horde Barbarian Hut Void Ice Wizard Ram Rider
Minion Horde Barbarian Hut Sparky
Minion Horde Void Freeze Barbarian Hut Sparky
Minion Horde Barbarian Hut Sparky
Minion Horde Sparky
Void
Minion Horde Barbarian Hut Ram Rider Sparky
Minion Horde Barbarian Hut Sparky
Sparky Minion Horde Barbarian Hut Freeze
Minion Horde Barbarian Hut Freeze Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Barbarian Hut Freeze Sparky
Void Ice Wizard Ram Rider
Minion Horde Barbarian Hut Void Sparky
Barbarian Hut Void Freeze Sparky
Minion Horde Sparky
Minion Horde Freeze Ice Wizard Ram Rider
Minion Horde Sparky
Barbarian Hut Freeze Ice Wizard Ram Rider
Void Ram Rider
Minion Horde Void Sparky
Void Minion Horde Ram Rider Sparky
Void
Barbarian Hut Void Sparky
Minion Horde Void Freeze
Barbarian Hut Sparky
Minion Horde Barbarian Hut Sparky
Minion Horde Barbarian Hut Sparky
Freeze Sparky
Minion Horde Sparky
Void Sparky
Minion Horde Void Sparky
Void
Void Sparky
Minion Horde Barbarian Hut Void
Freeze Ice Wizard Sparky
Minion Horde
Void Ice Wizard Ram Rider Sparky
Void Ram Rider Sparky
Void Sparky
Minion Horde Ice Wizard Sparky
Minion Horde Void Freeze
Minion Horde Void Sparky
Void Minion Horde Sparky
Void Minion Horde Freeze Sparky
Minion Horde Sparky
Sparky
Minion Horde Barbarian Hut Void Freeze
Ice Wizard Ram Rider
Freeze
Void Minion Horde Sparky
Void Sparky
Minion Horde Sparky
Minion Horde Freeze Sparky
Void
Void Freeze Sparky

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