My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Recruits Mega Minion Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Recruits Giant Skeleton
Giant Snowball
Minions Goblin Gang Royal Recruits Mega Minion
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Rascals Royal Recruits Giant Skeleton
The Log
Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Rascals Royal Recruits
Royal Delivery
Knight Minions Goblin Gang Rascals Royal Recruits Mega Minion Mini P.E.K.K.A Giant Skeleton
Fireball
Minions Goblin Gang Rascals Mega Minion
Poison
Minions Goblin Gang Rascals Royal Recruits Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mega Minion Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Mega Minion Mini P.E.K.K.A Rascals Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Mega Minion
Minions
Knight Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Knight Royal Recruits Mini P.E.K.K.A Giant Skeleton
Rascals
Minions Mega Minion
Royal Recruits
Minions Goblin Gang
Mega Minion
Knight Rascals Giant Skeleton
Mini P.E.K.K.A
Minions Goblin Gang Giant Skeleton
Giant Skeleton
Minions Goblin Gang Mega Minion Mini P.E.K.K.A

Defense Synergies 3 9

Knight
Minions Goblin Gang Mega Minion Mini P.E.K.K.A
Minions
Knight Royal Recruits Giant Skeleton
Goblin Gang
Knight Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton
Rascals
Goblin Gang
Royal Recruits
Minions Goblin Gang Mega Minion
Mega Minion
Knight Royal Recruits Giant Skeleton
Mini P.E.K.K.A
Knight Goblin Gang
Giant Skeleton
Minions Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Royal Recruits Mega Minion
Mini P.E.K.K.A Knight Minions Goblin Gang Rascals Royal Recruits Mega Minion
Goblin Gang Mini P.E.K.K.A Knight Minions Rascals Royal Recruits Mega Minion Giant Skeleton
Royal Recruits Mini P.E.K.K.A Knight Minions Goblin Gang Rascals Mega Minion
Royal Recruits Mini P.E.K.K.A Giant Skeleton
Goblin Gang Minions Rascals Mega Minion
Minions Mega Minion Goblin Gang Rascals
Rascals Royal Recruits Giant Skeleton
Mini P.E.K.K.A Minions Goblin Gang Rascals Royal Recruits
Knight Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton
Minions Goblin Gang Knight Rascals Royal Recruits Mega Minion Giant Skeleton
Minions Mega Minion Goblin Gang Rascals
Royal Recruits Mini P.E.K.K.A Knight Minions Goblin Gang Rascals Giant Skeleton
Minions Goblin Gang Rascals Royal Recruits Mega Minion Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A
Knight Minions Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A
Knight Minions Goblin Gang Rascals Royal Recruits Mega Minion
Knight Minions Rascals Royal Recruits Mega Minion Giant Skeleton
Mini P.E.K.K.A Royal Recruits
Goblin Gang Rascals Royal Recruits Knight Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton
Knight Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Royal Recruits Giant Skeleton Knight Minions Rascals Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Giant Skeleton Knight Rascals
Royal Recruits Giant Skeleton Knight Goblin Gang Rascals Mini P.E.K.K.A
Minions Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits Mini P.E.K.K.A Knight Minions Mega Minion Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Rascals Royal Recruits
Royal Recruits Giant Skeleton Knight Minions Mega Minion Mini P.E.K.K.A
Royal Recruits Goblin Gang Mega Minion
Knight Minions Rascals Royal Recruits Mega Minion Mini P.E.K.K.A Giant Skeleton
Royal Recruits Giant Skeleton
Rascals Royal Recruits Mini P.E.K.K.A Giant Skeleton Knight Goblin Gang
Royal Recruits Rascals
Goblin Gang Rascals Royal Recruits Knight Minions Mega Minion Mini P.E.K.K.A Giant Skeleton
Minions Rascals Royal Recruits Mega Minion Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Royal Recruits Giant Skeleton
Giant Skeleton
Knight Rascals Royal Recruits Giant Skeleton
Minions Mega Minion
Minions Goblin Gang Mini P.E.K.K.A
Knight Royal Recruits
Knight
Minions
Royal Recruits
Minions Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A
Minions Giant Skeleton
Royal Recruits
Mega Minion
Minions Mega Minion
Mega Minion Mini P.E.K.K.A
Giant Skeleton
Minions Goblin Gang Royal Recruits
Mega Minion
Knight Goblin Gang Rascals Mega Minion Mini P.E.K.K.A
Giant Skeleton
Royal Recruits Mega Minion
Minions Goblin Gang Rascals Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton

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