My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army Baby Dragon
Zap
Cannon Skeleton Army
Barbarian Barrel
Knight Cannon Skeleton Army Electro Wizard
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Baby Dragon Electro Wizard
Fireball
Cannon Skeleton Army Baby Dragon Electro Wizard
Poison
Cannon Skeleton Army Electro Wizard
Lightning
Knight Cannon Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Skeleton Army Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon The Log Electro Wizard
Cannon
Skeleton Army
Baby Dragon
Knight Lightning Electro Wizard Mega Knight
Lightning
Baby Dragon
The Log
Knight Mega Knight
Electro Wizard
Knight Baby Dragon Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Defense Synergies 3 14

Knight
Cannon Electro Wizard Skeleton Army Baby Dragon The Log
Cannon
Knight The Log Skeleton Army Baby Dragon Electro Wizard
Skeleton Army
Knight Cannon The Log Electro Wizard
Baby Dragon
Knight Cannon The Log Mega Knight
Lightning
The Log
The Log
Cannon Knight Skeleton Army Baby Dragon Lightning Electro Wizard Mega Knight
Electro Wizard
Knight Cannon Skeleton Army The Log Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Baby Dragon The Log Electro Wizard
Skeleton Army Knight Cannon The Log Electro Wizard Mega Knight
Cannon Skeleton Army Mega Knight Knight Lightning Electro Wizard
Cannon Skeleton Army Knight Electro Wizard Mega Knight
Lightning Skeleton Army The Log Mega Knight
Skeleton Army The Log Cannon Baby Dragon Electro Wizard Mega Knight
Lightning Electro Wizard Cannon Baby Dragon
Lightning Cannon Baby Dragon The Log Electro Wizard Mega Knight
Cannon Skeleton Army
Knight Skeleton Army Cannon Electro Wizard Mega Knight
Skeleton Army Electro Wizard Knight Cannon Baby Dragon The Log Mega Knight
Baby Dragon Electro Wizard
Cannon Skeleton Army Mega Knight Knight Lightning The Log Electro Wizard
Skeleton Army Mega Knight Cannon Baby Dragon The Log Electro Wizard
Skeleton Army Knight Cannon Electro Wizard Mega Knight
Skeleton Army Cannon Lightning The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Skeleton Army Electro Wizard
Cannon Mega Knight Knight Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Knight Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Skeleton Army Mega Knight Knight Cannon Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Electro Wizard
Electro Wizard Knight Baby Dragon Lightning The Log Mega Knight
Skeleton Army Mega Knight Knight Lightning The Log Electro Wizard
Skeleton Army Lightning Mega Knight Knight The Log Electro Wizard
Knight Cannon Skeleton Army Mega Knight
Baby Dragon Electro Wizard
Skeleton Army Knight Lightning Electro Wizard
Mega Knight Knight Skeleton Army
Lightning Electro Wizard Mega Knight Knight Skeleton Army Baby Dragon The Log
Cannon Skeleton Army
Mega Knight Knight
Skeleton Army Lightning Mega Knight The Log Electro Wizard
Skeleton Army Lightning Mega Knight Knight Cannon
Cannon Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Knight Baby Dragon Lightning The Log
Mega Knight Cannon Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Knight The Log
Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Electro Wizard
Lightning Knight The Log Electro Wizard
Lightning Baby Dragon
Lightning Knight Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log Mega Knight
Lightning
Lightning
Lightning Baby Dragon The Log Electro Wizard Mega Knight
Lightning Baby Dragon The Log Mega Knight
Lightning Baby Dragon The Log Mega Knight
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log Mega Knight
Lightning Baby Dragon The Log
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning The Log
Lightning Electro Wizard Skeleton Army
Lightning Baby Dragon Electro Wizard
The Log
Lightning Knight Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon Lightning
Lightning
Mega Knight
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Electro Wizard Mega Knight

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