My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Valkyrie Barbarian Hut
The Log
Goblin Gang Hog Rider Barbarian Hut
Earthquake
Goblin Gang Hog Rider Barbarian Hut
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Hog Rider
Fireball
Goblin Gang Hog Rider Barbarian Hut
Poison
Bats Goblin Gang Barbarian Hut
Lightning
Knight Valkyrie Barbarian Hut
Rocket
Valkyrie Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Valkyrie Hog Rider Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Barbarian Hut Mega Knight
Arrows
Hog Rider Knight Barbarian Hut Mega Knight
Knight
Bats Goblin Gang Hog Rider Arrows Barbarian Hut
Goblin Gang
Knight Hog Rider Valkyrie Barbarian Hut
Valkyrie
Bats Hog Rider Goblin Gang Barbarian Hut
Hog Rider
Bats Arrows Knight Goblin Gang Valkyrie Barbarian Hut Mega Knight
Barbarian Hut
Bats Arrows Knight Goblin Gang Valkyrie Hog Rider
Mega Knight
Bats Arrows Hog Rider

Defense Synergies 4 8

Bats
Knight Barbarian Hut Valkyrie Mega Knight
Arrows
Mega Knight Knight Valkyrie Barbarian Hut
Knight
Bats Goblin Gang Arrows Barbarian Hut
Goblin Gang
Knight Valkyrie Barbarian Hut
Valkyrie
Bats Arrows Goblin Gang
Hog Rider
Barbarian Hut
Bats Arrows Knight Goblin Gang
Mega Knight
Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Valkyrie
Barbarian Hut Bats Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Barbarian Hut Mega Knight Bats Knight Valkyrie
Barbarian Hut Bats Knight Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Bats Valkyrie Mega Knight
Bats Arrows Goblin Gang Barbarian Hut
Barbarian Hut Arrows Valkyrie Mega Knight
Barbarian Hut Goblin Gang
Knight Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Arrows Knight Mega Knight
Arrows Bats Goblin Gang Barbarian Hut
Barbarian Hut Mega Knight Bats Knight Goblin Gang Valkyrie
Valkyrie Barbarian Hut Mega Knight Bats Arrows Goblin Gang
Barbarian Hut Knight Goblin Gang Mega Knight
Barbarian Hut Goblin Gang Mega Knight
Barbarian Hut Mega Knight Bats Arrows Knight Goblin Gang Valkyrie
Arrows Mega Knight Bats Knight Goblin Gang Valkyrie Barbarian Hut
Arrows Valkyrie Bats Knight Barbarian Hut Mega Knight
Barbarian Hut
Goblin Gang Valkyrie Mega Knight Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Barbarian Hut Mega Knight
Arrows Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Knight Valkyrie Barbarian Hut
Goblin Gang Valkyrie Mega Knight Bats Knight Barbarian Hut
Barbarian Hut Knight Goblin Gang Valkyrie Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Bats Knight Valkyrie Barbarian Hut
Mega Knight Knight Valkyrie Barbarian Hut
Mega Knight Bats Knight Valkyrie Barbarian Hut
Goblin Gang Barbarian Hut
Mega Knight Bats Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Knight Goblin Gang Valkyrie Barbarian Hut
Valkyrie Barbarian Hut Mega Knight
Goblin Gang Bats Knight Valkyrie Barbarian Hut
Bats Arrows Valkyrie Mega Knight Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Knight Valkyrie Barbarian Hut
Arrows Valkyrie Mega Knight
Arrows Bats
Arrows
Arrows Barbarian Hut
Arrows
Bats Goblin Gang
Arrows Knight Valkyrie
Arrows
Knight Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows Barbarian Hut Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Barbarian Hut
Arrows Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Barbarian Hut
Arrows
Arrows
Knight Goblin Gang Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang
Bats
Mega Knight

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