My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Cage Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Knight Goblin Cage Witch Ice Wizard
The Log
Goblin Cage Witch
Earthquake
Goblin Cage Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Goblin Cage Baby Dragon Witch Ice Wizard
Fireball
Goblin Cage Baby Dragon Witch Ice Wizard
Poison
Bats Goblin Cage Witch Ice Wizard
Lightning
Knight Goblin Cage Baby Dragon Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Ice Wizard Fireball Goblin Cage Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Cage Barbarian Barrel Baby Dragon
Knight
Bats Baby Dragon Fireball Barbarian Barrel Witch Ice Wizard
Fireball
Knight Baby Dragon
Goblin Cage
Bats Barbarian Barrel Baby Dragon Witch
Barbarian Barrel
Bats Knight Goblin Cage Baby Dragon Ice Wizard
Baby Dragon
Knight Bats Fireball Goblin Cage Barbarian Barrel Witch Ice Wizard
Witch
Knight Goblin Cage Baby Dragon
Ice Wizard
Knight Barbarian Barrel Baby Dragon

Defense Synergies 4 20

Bats
Knight Goblin Cage Barbarian Barrel Baby Dragon Ice Wizard
Knight
Bats Ice Wizard Fireball Goblin Cage Barbarian Barrel Baby Dragon Witch
Fireball
Barbarian Barrel Knight Goblin Cage Ice Wizard
Goblin Cage
Bats Knight Fireball Barbarian Barrel Baby Dragon Witch Ice Wizard
Barbarian Barrel
Fireball Bats Knight Goblin Cage Baby Dragon Witch Ice Wizard
Baby Dragon
Ice Wizard Bats Knight Goblin Cage Barbarian Barrel Witch
Witch
Knight Goblin Cage Barbarian Barrel Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Bats Fireball Goblin Cage Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Barbarian Barrel Baby Dragon
Bats Knight Goblin Cage Witch Ice Wizard
Goblin Cage Witch Bats Knight Ice Wizard
Goblin Cage Witch Bats Knight Ice Wizard
Fireball Goblin Cage Barbarian Barrel
Fireball Barbarian Barrel Bats Baby Dragon Ice Wizard
Bats Fireball Goblin Cage Baby Dragon Witch Ice Wizard
Fireball Goblin Cage Barbarian Barrel Baby Dragon
Witch Goblin Cage Ice Wizard
Knight Barbarian Barrel Ice Wizard
Bats Witch Ice Wizard Knight Fireball Barbarian Barrel Baby Dragon
Bats Fireball Baby Dragon Witch Ice Wizard
Goblin Cage Bats Knight Fireball Witch Ice Wizard
Fireball Bats Goblin Cage Barbarian Barrel Baby Dragon Witch
Knight Goblin Cage
Fireball Goblin Cage
Bats Knight Fireball Goblin Cage Witch
Fireball Goblin Cage Bats Knight Barbarian Barrel Baby Dragon Witch Ice Wizard
Goblin Cage Barbarian Barrel Baby Dragon Witch Bats Knight Fireball Ice Wizard
Goblin Cage
Bats Knight Fireball Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage Barbarian Barrel Witch
Fireball Knight Barbarian Barrel Baby Dragon
Bats Knight Goblin Cage Witch
Bats Knight Fireball Goblin Cage Barbarian Barrel
Knight Goblin Cage Witch
Fireball Bats Baby Dragon Witch Ice Wizard
Bats Knight Fireball Goblin Cage Witch Ice Wizard
Knight Goblin Cage
Goblin Cage Bats Knight Fireball Barbarian Barrel Baby Dragon Witch
Witch Goblin Cage
Bats Knight Goblin Cage Witch
Fireball Goblin Cage
Knight Fireball Goblin Cage Witch
Fireball Goblin Cage Baby Dragon Witch
Witch Bats Knight Fireball Goblin Cage Barbarian Barrel Baby Dragon
Bats Fireball Goblin Cage Barbarian Barrel Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball Barbarian Barrel Baby Dragon
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Bats Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball
Bats Fireball
Knight Fireball Barbarian Barrel
Fireball Baby Dragon
Knight Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Witch
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Witch Ice Wizard
Witch
Fireball Barbarian Barrel Baby Dragon Witch Ice Wizard
Fireball Baby Dragon Witch
Fireball Barbarian Barrel Baby Dragon
Bats Fireball Baby Dragon Witch Ice Wizard
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Barbarian Barrel Witch
Fireball Baby Dragon Witch Ice Wizard
Fireball Barbarian Barrel
Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Barbarian Barrel Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: