My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Princess Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Knight Firecracker Princess Electro Wizard Magic Archer
The Log
Firecracker Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker P.E.K.K.A Princess Electro Wizard Magic Archer
Fireball
Firecracker Princess Electro Wizard Magic Archer
Poison
Firecracker Princess Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Princess Fireball Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Princess

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Fireball The Log Electro Wizard Magic Archer
Firecracker
Knight P.E.K.K.A Princess
Fireball
Knight The Log Princess Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Firecracker The Log Princess
The Log
Knight Fireball P.E.K.K.A Princess Magic Archer
Princess
Knight Firecracker Fireball P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Knight Fireball Magic Archer
Magic Archer
P.E.K.K.A Knight Fireball The Log Electro Wizard

Defense Synergies 7 13

Knight
Firecracker Princess Electro Wizard Magic Archer Fireball The Log
Firecracker
Knight The Log P.E.K.K.A Princess Electro Wizard
Fireball
The Log Knight Princess Electro Wizard
P.E.K.K.A
The Log Firecracker Princess Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Knight Princess Electro Wizard Magic Archer
Princess
Knight Firecracker Fireball P.E.K.K.A The Log
Electro Wizard
Knight Firecracker Fireball P.E.K.K.A The Log Magic Archer
Magic Archer
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Knight Firecracker The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A The Log Princess
Fireball The Log Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Princess Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Princess
Knight Firecracker Electro Wizard
Electro Wizard Knight Firecracker Fireball The Log Princess Magic Archer
Firecracker Fireball Princess Electro Wizard Magic Archer
P.E.K.K.A Knight Fireball The Log Electro Wizard
Fireball Firecracker P.E.K.K.A The Log Princess Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Knight Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Knight Firecracker The Log Electro Wizard Magic Archer
The Log Knight Firecracker Fireball Princess Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Knight Firecracker Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Firecracker The Log Magic Archer
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight
Firecracker Fireball Princess Electro Wizard Magic Archer
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Fireball The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Fireball
Firecracker Fireball Princess Magic Archer
Electro Wizard Knight Firecracker Fireball P.E.K.K.A The Log Magic Archer
Firecracker Fireball P.E.K.K.A The Log Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Knight Firecracker The Log
Firecracker Fireball The Log Princess Electro Wizard Magic Archer
Fireball The Log Magic Archer
Knight Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Princess Magic Archer
Firecracker The Log Princess Magic Archer
Fireball The Log Firecracker Princess Magic Archer
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Knight Fireball The Log Princess Electro Wizard Magic Archer
Fireball Firecracker Princess Magic Archer
Knight Firecracker Fireball The Log Princess Magic Archer
Firecracker Fireball Princess Magic Archer
Princess Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Princess Magic Archer
Magic Archer Firecracker Fireball The Log Princess
Fireball
Firecracker Fireball The Log Princess Electro Wizard Magic Archer
Firecracker Fireball The Log Princess Magic Archer
Fireball The Log Magic Archer
Fireball Princess
The Log
Fireball The Log
Firecracker The Log Fireball Princess Magic Archer
Firecracker Fireball The Log Princess Electro Wizard Magic Archer
Fireball The Log Princess Magic Archer
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Princess Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Magic Archer
Firecracker Fireball Princess Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball The Log Princess Magic Archer
Electro Wizard Fireball Princess Magic Archer
Fireball Firecracker Princess Electro Wizard Magic Archer
The Log Fireball
Fireball Knight Firecracker Princess Electro Wizard Magic Archer
The Log Firecracker Fireball Princess Magic Archer
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log Princess Electro Wizard Magic Archer
Firecracker Fireball Princess Electro Wizard Magic Archer
Firecracker Fireball The Log Princess Electro Wizard Magic Archer

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