My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Wizard Witch Giant Skeleton Ice Wizard Electro Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton Ice Wizard Electro Wizard
Fireball
Wizard Witch Ice Wizard Electro Wizard
Poison
Wizard Witch Ice Wizard Electro Wizard
Lightning
Wizard Witch Ice Wizard Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Electro Wizard Wizard Witch Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Ice Wizard Electro Wizard Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Giant Skeleton Mega Knight
Rage
Witch Wizard Giant Skeleton Electro Wizard
Witch
Rage Giant Skeleton Mega Knight
Giant Skeleton
Wizard Rage Witch Lightning Ice Wizard Electro Wizard
Lightning
Giant Skeleton
Ice Wizard
Giant Skeleton
Electro Wizard
Rage Giant Skeleton Mega Knight
Mega Knight
Wizard Witch Electro Wizard

Defense Synergies 0 12

Wizard
Giant Skeleton Ice Wizard Electro Wizard Mega Knight
Rage
Witch
Giant Skeleton Ice Wizard Electro Wizard Mega Knight
Giant Skeleton
Wizard Witch Ice Wizard Electro Wizard
Lightning
Ice Wizard
Wizard Witch Giant Skeleton Mega Knight
Electro Wizard
Wizard Witch Giant Skeleton Mega Knight
Mega Knight
Wizard Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Mega Knight
Witch Mega Knight Giant Skeleton Lightning Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Mega Knight
Lightning Giant Skeleton Mega Knight
Ice Wizard Electro Wizard Mega Knight
Lightning Electro Wizard Wizard Witch Ice Wizard
Lightning Giant Skeleton Electro Wizard Mega Knight
Witch Ice Wizard
Giant Skeleton Ice Wizard Electro Wizard Mega Knight
Witch Ice Wizard Electro Wizard Wizard Giant Skeleton Mega Knight
Wizard Witch Ice Wizard Electro Wizard
Mega Knight Wizard Witch Giant Skeleton Lightning Ice Wizard Electro Wizard
Wizard Mega Knight Witch Electro Wizard
Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Wizard Mega Knight Witch Electro Wizard
Mega Knight Wizard Witch Ice Wizard Electro Wizard
Wizard Witch Giant Skeleton Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Wizard Lightning Mega Knight
Giant Skeleton Mega Knight Witch Lightning Electro Wizard
Giant Skeleton Lightning Mega Knight Electro Wizard
Giant Skeleton Witch Mega Knight
Wizard Witch Ice Wizard Electro Wizard
Witch Giant Skeleton Lightning Ice Wizard Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Lightning Electro Wizard Mega Knight Witch
Witch
Mega Knight Witch Giant Skeleton
Lightning Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Lightning Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Giant Skeleton Lightning
Mega Knight Wizard Witch Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Ice Wizard Electro Wizard
Lightning Giant Skeleton
Lightning Giant Skeleton
Wizard Mega Knight
Wizard Witch Ice Wizard
Wizard Witch
Wizard Lightning Ice Wizard
Wizard Lightning
Lightning Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Electro Wizard Mega Knight
Lightning Wizard Witch Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Witch Ice Wizard Mega Knight
Witch
Wizard Witch Lightning Ice Wizard Electro Wizard
Lightning Wizard Witch Mega Knight
Lightning
Lightning Wizard Witch Ice Wizard Electro Wizard
Lightning Electro Wizard Wizard Witch
Lightning
Lightning Wizard Mega Knight
Lightning Electro Wizard
Giant Skeleton Mega Knight
Wizard Lightning
Lightning Electro Wizard Witch
Lightning Wizard Witch Ice Wizard Electro Wizard
Lightning Wizard Electro Wizard Mega Knight
Wizard Lightning
Lightning Giant Skeleton
Mega Knight
Witch Giant Skeleton Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Giant Skeleton Electro Wizard Mega Knight

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