My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Prince
Barbarian Barrel
Electro Spirit Electro Wizard
The Log
Electro Spirit Hog Rider Prince
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hog Rider Baby Dragon Prince Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Fireball Hog Rider Baby Dragon Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Fireball Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Fireball
Hog Rider Electro Spirit Baby Dragon The Log Electro Wizard Mega Knight
Hog Rider
Fireball The Log Electro Spirit Baby Dragon Prince Electro Wizard Mega Knight
Baby Dragon
Fireball Hog Rider Prince Electro Wizard Mega Knight
Prince
Mega Knight Hog Rider Baby Dragon The Log Electro Wizard
The Log
Hog Rider Fireball Prince Mega Knight
Electro Wizard
Fireball Hog Rider Baby Dragon Prince Mega Knight
Mega Knight
Prince Fireball Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 2 12

Electro Spirit
Baby Dragon The Log Electro Wizard
Fireball
The Log Electro Wizard Mega Knight
Hog Rider
Baby Dragon
Electro Spirit Prince The Log Mega Knight
Prince
The Log Baby Dragon Electro Wizard
The Log
Fireball Prince Electro Spirit Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Electro Spirit Fireball Prince The Log Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard
Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Electro Wizard
Prince Electro Wizard Mega Knight
Fireball Prince The Log Mega Knight
Fireball The Log Electro Spirit Baby Dragon Electro Wizard Mega Knight
Electro Wizard Electro Spirit Fireball Baby Dragon
Electro Spirit Fireball Baby Dragon The Log Electro Wizard Mega Knight
Prince
Prince Electro Wizard Mega Knight
Electro Wizard Electro Spirit Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Electro Wizard
Prince Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Electro Spirit Baby Dragon Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Fireball Prince The Log Electro Wizard Mega Knight
Mega Knight Fireball Prince Electro Wizard
Fireball Mega Knight Electro Spirit Baby Dragon Prince The Log Electro Wizard
Baby Dragon The Log Electro Spirit Fireball Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Electro Spirit Fireball Baby Dragon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Prince Electro Wizard
Fireball Electro Wizard Baby Dragon Prince The Log Mega Knight
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Fireball The Log Electro Wizard
Prince Mega Knight
Fireball Electro Spirit Baby Dragon Electro Wizard
Prince Fireball Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Electro Spirit Fireball Baby Dragon Prince The Log
Mega Knight Prince
Mega Knight Fireball Prince The Log Electro Wizard
Prince Mega Knight Fireball
Fireball Baby Dragon Mega Knight
Electro Wizard Electro Spirit Fireball Baby Dragon Prince The Log
Mega Knight Electro Spirit Fireball Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Prince The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Electro Spirit Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon Prince The Log Electro Wizard Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Prince The Log Mega Knight
Fireball
Prince The Log
Fireball Baby Dragon The Log
The Log Electro Spirit Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon Prince The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Electro Spirit Fireball
Fireball
Fireball The Log Mega Knight
Electro Spirit Fireball Electro Wizard
Prince Mega Knight
Fireball The Log
Electro Wizard Electro Spirit Fireball Prince
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Prince Electro Wizard Mega Knight
The Log Fireball Baby Dragon
Fireball
Prince Mega Knight
Electro Spirit Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Prince The Log Electro Wizard Mega Knight

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