My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Three Musketeers Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Guards
Giant Snowball
Cannon Musketeer Three Musketeers Guards
Zap
Cannon Royal Giant Three Musketeers Guards
Barbarian Barrel
Cannon Musketeer Three Musketeers Guards Royal Ghost
The Log
Cannon Royal Giant Musketeer Three Musketeers Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Musketeer Three Musketeers Guards Royal Ghost
Fireball
Cannon Musketeer Three Musketeers
Poison
Cannon Musketeer Three Musketeers Guards
Lightning
Cannon Musketeer Three Musketeers
Rocket
Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Cannon Guards Royal Ghost Musketeer Royal Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Cannon Guards Royal Ghost

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Musketeer Three Musketeers Royal Ghost Mega Knight
Cannon
Royal Giant
Giant Snowball Musketeer Guards Royal Ghost
Musketeer
Giant Snowball Royal Giant Royal Ghost Mega Knight
Three Musketeers
Giant Snowball Guards Royal Ghost
Guards
Royal Giant Three Musketeers
Royal Ghost
Giant Snowball Royal Giant Musketeer Three Musketeers Mega Knight
Mega Knight
Giant Snowball Musketeer Royal Ghost

Defense Synergies 3 10

Giant Snowball
Mega Knight Cannon Musketeer Three Musketeers Guards Royal Ghost
Cannon
Musketeer Giant Snowball Guards Royal Ghost
Royal Giant
Musketeer
Cannon Guards Giant Snowball Royal Ghost Mega Knight
Three Musketeers
Giant Snowball
Guards
Musketeer Giant Snowball Cannon
Royal Ghost
Giant Snowball Cannon Musketeer Mega Knight
Mega Knight
Giant Snowball Musketeer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Cannon Musketeer Three Musketeers Mega Knight
Cannon Three Musketeers Mega Knight Giant Snowball Musketeer
Cannon Three Musketeers Musketeer Guards Mega Knight
Mega Knight
Giant Snowball Cannon Musketeer Guards Royal Ghost Mega Knight
Giant Snowball Musketeer Three Musketeers Cannon
Cannon Musketeer Mega Knight
Cannon Three Musketeers Musketeer
Guards Giant Snowball Cannon Musketeer Royal Ghost Mega Knight
Guards Giant Snowball Cannon Musketeer Royal Ghost Mega Knight
Musketeer Three Musketeers Giant Snowball
Cannon Mega Knight Giant Snowball Musketeer Three Musketeers Guards
Three Musketeers Mega Knight Giant Snowball Cannon Guards Royal Ghost
Cannon Three Musketeers Mega Knight
Giant Snowball Cannon Three Musketeers Mega Knight
Three Musketeers Mega Knight Cannon Musketeer
Cannon Mega Knight Giant Snowball Musketeer Three Musketeers Guards Royal Ghost
Giant Snowball Cannon Musketeer Guards Royal Ghost Mega Knight
Cannon Musketeer Three Musketeers
Royal Ghost Mega Knight Giant Snowball Cannon Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball Royal Ghost
Giant Snowball Musketeer Royal Ghost Mega Knight
Guards Mega Knight Musketeer
Guards Mega Knight Musketeer
Cannon Musketeer Three Musketeers Guards Mega Knight
Giant Snowball Musketeer Three Musketeers
Guards Musketeer
Mega Knight
Mega Knight Giant Snowball
Cannon Musketeer Three Musketeers Guards
Mega Knight Musketeer Guards
Mega Knight Giant Snowball Guards
Mega Knight Cannon Three Musketeers Guards
Cannon Musketeer Three Musketeers Mega Knight
Guards Musketeer Three Musketeers
Mega Knight Giant Snowball Cannon Musketeer Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Royal Ghost
Giant Snowball Musketeer Royal Ghost
Musketeer Guards
Giant Snowball Mega Knight
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Giant Snowball Musketeer Three Musketeers Guards
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Three Musketeers
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Three Musketeers
Musketeer Three Musketeers Mega Knight
Giant Snowball Three Musketeers
Giant Snowball Musketeer Three Musketeers Mega Knight
Giant Snowball Mega Knight
Musketeer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Mega Knight
Giant Snowball Musketeer Royal Ghost
Giant Snowball Musketeer Mega Knight
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Guards
Giant Snowball
Giant Snowball Musketeer Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Musketeer Guards
Giant Snowball Musketeer Three Musketeers
Musketeer Three Musketeers Mega Knight
Giant Snowball Musketeer
Giant Snowball
Musketeer Three Musketeers Mega Knight
Giant Snowball Musketeer Guards
Giant Snowball Musketeer
Giant Snowball Musketeer Royal Ghost Mega Knight

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