My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Goblins Minions Three Musketeers
Zap
Goblins Minions Firecracker Three Musketeers
Barbarian Barrel
Goblins Firecracker Goblin Cage Three Musketeers Royal Ghost
The Log
Goblins Firecracker Goblin Cage Three Musketeers
Earthquake
Firecracker Goblin Cage
Arrows
Goblins Minions Firecracker
Royal Delivery
Goblins Minions Firecracker Goblin Cage Three Musketeers Royal Ghost
Fireball
Minions Firecracker Goblin Cage Three Musketeers
Poison
Minions Firecracker Goblin Cage Three Musketeers
Lightning
Goblin Cage Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Firecracker Royal Ghost Goblin Cage Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Firecracker Goblin Cage
Firecracker
Minions Goblin Cage Three Musketeers
Goblin Cage
Minions Firecracker Three Musketeers The Log Royal Ghost
Rocket
Three Musketeers
Firecracker Goblin Cage The Log Royal Ghost
The Log
Goblin Cage Three Musketeers
Royal Ghost
Goblin Cage Three Musketeers

Defense Synergies 1 11

Goblins
Firecracker Goblin Cage The Log
Minions
Firecracker Goblin Cage The Log
Firecracker
The Log Goblins Minions Goblin Cage
Goblin Cage
Goblins Minions Firecracker The Log
Rocket
The Log
Three Musketeers
The Log
The Log
Firecracker Goblins Minions Goblin Cage Rocket Three Musketeers Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Firecracker Goblin Cage The Log
Goblins Minions Firecracker Goblin Cage Three Musketeers The Log
Goblin Cage Rocket Three Musketeers Goblins Minions
Goblin Cage Three Musketeers Goblins Minions Firecracker
Firecracker Goblin Cage Rocket The Log
The Log Goblins Minions Firecracker Royal Ghost
Minions Rocket Three Musketeers Firecracker Goblin Cage
Rocket Goblin Cage The Log
Three Musketeers Goblins Minions Goblin Cage
Goblins Firecracker Royal Ghost
Goblins Minions Firecracker The Log Royal Ghost
Minions Three Musketeers Firecracker
Goblin Cage Minions Rocket Three Musketeers The Log
Rocket Three Musketeers Goblins Minions Firecracker Goblin Cage The Log Royal Ghost
Goblin Cage Three Musketeers
Rocket Goblin Cage Three Musketeers The Log
Three Musketeers Goblins Minions Firecracker Goblin Cage
Goblin Cage Goblins Minions Firecracker Three Musketeers The Log Royal Ghost
Goblin Cage The Log Minions Firecracker Royal Ghost
Goblin Cage Three Musketeers
Royal Ghost Goblins Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Royal Ghost
Firecracker Rocket The Log Royal Ghost
Goblins Minions Goblin Cage Rocket The Log
Rocket Goblin Cage The Log
Goblin Cage Three Musketeers
Firecracker Rocket Minions Three Musketeers
Rocket Goblins Minions Goblin Cage
Goblin Cage
Goblin Cage Rocket Goblins Minions Firecracker The Log
Goblin Cage Three Musketeers
Minions Goblin Cage
Rocket Goblin Cage The Log
Rocket Goblin Cage Three Musketeers
Firecracker Goblin Cage Three Musketeers
Goblins Minions Firecracker Goblin Cage Rocket Three Musketeers The Log
Minions Firecracker Goblin Cage The Log Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log Royal Ghost
Firecracker The Log Royal Ghost
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Minions Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket Goblins Minions Three Musketeers
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker Three Musketeers The Log
Minions Firecracker Rocket
Firecracker The Log
Rocket Firecracker Three Musketeers The Log
Firecracker Rocket Three Musketeers The Log
Rocket Three Musketeers
Minions Rocket
Rocket Firecracker Three Musketeers The Log
Rocket Firecracker The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log
Firecracker The Log Royal Ghost
The Log
Rocket Firecracker The Log
Firecracker
Rocket Minions Firecracker
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Minions Rocket
Rocket Firecracker Three Musketeers
The Log
Firecracker Rocket Three Musketeers
The Log Firecracker
Rocket
Firecracker Three Musketeers
Minions Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Royal Ghost
Firecracker Rocket

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