My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Witch Balloon
Zap
Clone Witch Balloon
Barbarian Barrel
Valkyrie Wizard Clone Witch Giant Skeleton Electro Wizard
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Wizard Clone Witch Balloon Giant Skeleton Electro Wizard
Fireball
Wizard Clone Witch Balloon Electro Wizard
Poison
Wizard Clone Witch Balloon Electro Wizard
Lightning
Valkyrie Wizard Witch Balloon Electro Wizard
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Valkyrie Electro Wizard Wizard Witch Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Valkyrie Electro Wizard Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch Giant Skeleton Electro Wizard
Wizard
Valkyrie Balloon Giant Skeleton
Rocket
Clone
Balloon Giant Skeleton Witch Electro Wizard
Witch
Valkyrie Clone Giant Skeleton
Balloon
Valkyrie Clone Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Clone Valkyrie Wizard Witch Balloon Electro Wizard
Electro Wizard
Valkyrie Clone Balloon Giant Skeleton

Defense Synergies 0 8

Valkyrie
Wizard Witch Electro Wizard
Wizard
Valkyrie Giant Skeleton Electro Wizard
Rocket
Clone
Witch
Valkyrie Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Wizard Witch Electro Wizard
Electro Wizard
Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard
Valkyrie Witch Electro Wizard
Rocket Witch Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard
Valkyrie Rocket Giant Skeleton
Valkyrie Electro Wizard
Rocket Electro Wizard Wizard Witch
Rocket Valkyrie Giant Skeleton Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Wizard Giant Skeleton
Wizard Witch Electro Wizard
Valkyrie Wizard Rocket Witch Giant Skeleton Electro Wizard
Valkyrie Wizard Rocket Witch Electro Wizard
Electro Wizard
Rocket Electro Wizard
Wizard Valkyrie Witch Electro Wizard
Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Wizard Rocket
Giant Skeleton Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Witch
Wizard Rocket Witch Electro Wizard
Rocket Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Rocket Giant Skeleton Electro Wizard Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Rocket Valkyrie Giant Skeleton Electro Wizard
Rocket Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Electro Wizard Valkyrie Rocket Giant Skeleton
Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Valkyrie
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Electro Wizard
Rocket Valkyrie Wizard Electro Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard Electro Wizard
Rocket Valkyrie Wizard Witch
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch
Witch
Wizard Witch Electro Wizard
Wizard Witch
Rocket
Wizard Witch Electro Wizard
Rocket Electro Wizard Wizard Witch
Wizard Rocket
Rocket Electro Wizard
Giant Skeleton
Rocket Wizard
Electro Wizard Rocket Witch
Rocket Wizard Witch Electro Wizard
Valkyrie Wizard Rocket Electro Wizard
Wizard
Rocket Giant Skeleton
Rocket Witch Giant Skeleton Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Giant Skeleton Electro Wizard

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