My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Dart Goblin Witch
Zap
Minions Goblin Gang Dart Goblin Inferno Tower Witch
Barbarian Barrel
Goblin Gang Dart Goblin Inferno Tower Witch
The Log
Goblin Gang Dart Goblin Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Minions Goblin Gang Dart Goblin Witch
Royal Delivery
Minions Goblin Gang Dart Goblin Witch
Fireball
Minions Goblin Gang Dart Goblin Inferno Tower Witch
Poison
Minions Goblin Gang Dart Goblin Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Dart Goblin Fireball Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Dart Goblin

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant
Minions
Giant
Goblin Gang
Dart Goblin Giant
Dart Goblin
Goblin Gang Giant
Fireball
Arrows Giant
Giant
Arrows Minions Goblin Gang Dart Goblin Fireball Witch
Inferno Tower
Witch
Giant

Defense Synergies 1 7

Arrows
Fireball Inferno Tower
Minions
Dart Goblin Inferno Tower
Goblin Gang
Inferno Tower Dart Goblin
Dart Goblin
Minions Goblin Gang Inferno Tower
Fireball
Arrows Inferno Tower
Giant
Inferno Tower
Goblin Gang Arrows Minions Dart Goblin Fireball
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball Inferno Tower
Inferno Tower Minions Goblin Gang Dart Goblin Witch
Goblin Gang Inferno Tower Witch Minions Dart Goblin
Inferno Tower Witch Minions Goblin Gang Dart Goblin
Arrows Fireball
Arrows Goblin Gang Fireball Minions Dart Goblin
Minions Dart Goblin Inferno Tower Arrows Goblin Gang Fireball Witch
Arrows Dart Goblin Fireball Inferno Tower
Inferno Tower Witch Minions Goblin Gang
Goblin Gang Dart Goblin Inferno Tower
Minions Goblin Gang Dart Goblin Witch Arrows Fireball
Arrows Minions Inferno Tower Goblin Gang Dart Goblin Fireball Witch
Inferno Tower Minions Goblin Gang Fireball Witch
Fireball Arrows Minions Goblin Gang Dart Goblin Witch
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Arrows Minions Goblin Gang Fireball Inferno Tower Witch
Arrows Fireball Minions Goblin Gang Dart Goblin Witch
Arrows Witch Minions Dart Goblin Fireball
Dart Goblin Inferno Tower
Goblin Gang Arrows Minions Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Witch
Fireball Arrows Goblin Gang
Goblin Gang Minions Inferno Tower Witch
Goblin Gang Fireball Inferno Tower
Inferno Tower Goblin Gang Witch
Arrows Fireball Minions Goblin Gang Dart Goblin Witch
Goblin Gang Minions Dart Goblin Fireball Inferno Tower Witch
Inferno Tower
Minions Fireball Inferno Tower Witch
Inferno Tower Witch Goblin Gang Dart Goblin
Minions Dart Goblin Inferno Tower Witch
Arrows Fireball
Goblin Gang Fireball Inferno Tower Witch
Dart Goblin Fireball Witch
Goblin Gang Inferno Tower Witch Minions Dart Goblin Fireball
Arrows Minions Dart Goblin Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Minions Goblin Gang Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Minions Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Arrows Dart Goblin Fireball
Arrows Fireball
Minions
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Dart Goblin Witch
Fireball Arrows Witch
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Witch
Minions Dart Goblin Fireball Witch
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Dart Goblin Fireball Witch
Fireball Arrows Dart Goblin Witch
Arrows Fireball
Fireball Goblin Gang Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Minions Goblin Gang Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch

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