My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Royal Ghost Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer
The Log
Skeletons Goblin Drill Giant Skeleton
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer
Fireball
Goblin Drill Electro Wizard Magic Archer
Poison
Goblin Drill Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Royal Ghost Goblin Drill Electro Wizard Magic Archer Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Royal Ghost Goblin Drill

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tornado
Magic Archer Giant Skeleton
Goblin Drill
Royal Ghost Golden Knight
Giant Skeleton
Tornado Electro Wizard Magic Archer
Royal Ghost
Goblin Drill Electro Wizard Magic Archer Golden Knight
Electro Wizard
Giant Skeleton Royal Ghost Magic Archer
Magic Archer
Tornado Giant Skeleton Royal Ghost Electro Wizard Golden Knight
Golden Knight
Goblin Drill Royal Ghost Magic Archer

Defense Synergies 1 14

Skeletons
Tornado Giant Skeleton Royal Ghost Electro Wizard Magic Archer
Tornado
Magic Archer Skeletons Goblin Drill Giant Skeleton Electro Wizard
Goblin Drill
Tornado Electro Wizard Magic Archer
Giant Skeleton
Skeletons Tornado Electro Wizard Magic Archer
Royal Ghost
Skeletons Electro Wizard
Electro Wizard
Skeletons Tornado Goblin Drill Giant Skeleton Royal Ghost Magic Archer
Magic Archer
Tornado Skeletons Goblin Drill Giant Skeleton Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Golden Knight
Skeletons Goblin Drill Electro Wizard
Tornado Skeletons Goblin Drill Giant Skeleton Electro Wizard
Skeletons Goblin Drill Electro Wizard
Tornado Giant Skeleton
Tornado Skeletons Royal Ghost Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Giant Skeleton Electro Wizard Magic Archer Golden Knight
Skeletons Tornado Goblin Drill
Tornado Skeletons Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Skeletons Tornado Goblin Drill Giant Skeleton Royal Ghost Magic Archer
Tornado Electro Wizard Magic Archer
Goblin Drill Skeletons Giant Skeleton Electro Wizard
Tornado Goblin Drill Royal Ghost Electro Wizard Magic Archer Golden Knight
Goblin Drill Electro Wizard
Tornado Goblin Drill Electro Wizard
Skeletons Tornado Goblin Drill Electro Wizard
Tornado Goblin Drill Royal Ghost Electro Wizard Magic Archer Golden Knight
Tornado Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer
Tornado Goblin Drill Electro Wizard
Royal Ghost Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Royal Ghost Magic Archer
Giant Skeleton Skeletons Electro Wizard Golden Knight
Giant Skeleton Tornado Electro Wizard
Giant Skeleton Skeletons Goblin Drill
Skeletons Tornado Electro Wizard Magic Archer
Skeletons Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Skeletons Tornado Magic Archer
Skeletons Goblin Drill
Giant Skeleton Golden Knight
Tornado Giant Skeleton Electro Wizard
Giant Skeleton Skeletons Golden Knight
Magic Archer
Electro Wizard Skeletons Tornado Goblin Drill Giant Skeleton Magic Archer Golden Knight
Giant Skeleton Royal Ghost Electro Wizard Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill Giant Skeleton Royal Ghost Golden Knight
Tornado Royal Ghost Electro Wizard Magic Archer Golden Knight
Goblin Drill Giant Skeleton Magic Archer
Giant Skeleton
Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Golden Knight
Tornado Electro Wizard
Tornado Electro Wizard Magic Archer Golden Knight
Tornado Magic Archer
Magic Archer Golden Knight
Magic Archer
Magic Archer
Goblin Drill Magic Archer Golden Knight
Magic Archer
Tornado
Electro Wizard Magic Archer
Tornado Magic Archer Golden Knight
Giant Skeleton Magic Archer
Tornado
Tornado
Goblin Drill
Tornado Magic Archer
Tornado Royal Ghost Electro Wizard Magic Archer Golden Knight
Tornado Magic Archer Golden Knight
Tornado Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer
Electro Wizard
Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
Magic Archer
Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Magic Archer
Magic Archer
Tornado Giant Skeleton
Tornado Giant Skeleton Electro Wizard Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer
Tornado Giant Skeleton Royal Ghost Electro Wizard Magic Archer Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: