My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Goblin Giant Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Goblins Battle Ram Fisherman
Zap
Goblins Battle Ram Goblin Giant Fisherman
Barbarian Barrel
Goblins Battle Ram Wizard
The Log
Goblins Battle Ram Fisherman
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Battle Ram Wizard Fisherman
Fireball
Battle Ram Wizard Fisherman
Poison
Wizard Fisherman
Lightning
Battle Ram Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Fisherman Battle Ram Wizard Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Battle Ram
The Log Goblins
Wizard
Rage Goblin Giant Golem
Rage
Wizard Goblin Giant
Goblin Giant
Wizard Rage The Log Fisherman
Golem
Wizard The Log
The Log
Battle Ram Goblin Giant Golem Fisherman
Fisherman
Goblin Giant The Log

Defense Synergies 0 6

Goblins
Wizard The Log Fisherman
Battle Ram
Wizard
Goblins The Log
Rage
Goblin Giant
The Log
Golem
The Log
Goblins Wizard Goblin Giant Fisherman
Fisherman
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant The Log
Goblins The Log Fisherman
Fisherman Goblins
Goblins Fisherman
The Log
The Log Goblins
Wizard
Goblin Giant The Log
Goblins Fisherman
Goblins Fisherman
Goblins Wizard Goblin Giant The Log Fisherman
Wizard
Wizard The Log
Wizard Goblins The Log
The Log Fisherman
Wizard Goblins Fisherman
Goblins Wizard The Log Fisherman
Wizard The Log Fisherman
Fisherman
Wizard Goblins Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fisherman
Wizard The Log Fisherman
Goblins Goblin Giant The Log Fisherman
Goblin Giant The Log Fisherman
Goblin Giant Fisherman
Wizard Goblin Giant
Goblins Goblin Giant
Goblin Giant Fisherman
Goblins The Log
Goblin Giant
Goblin Giant The Log
Wizard Goblin Giant
Wizard
Goblins Goblin Giant The Log Fisherman
Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
Goblin Giant The Log
The Log
Wizard The Log
Wizard Goblin Giant
Wizard The Log
The Log Wizard
The Log Wizard Fisherman
Goblins Fisherman
Wizard The Log Fisherman
Wizard
The Log Fisherman
Fisherman
The Log Fisherman
Wizard The Log
Wizard The Log
Fisherman
Wizard The Log Fisherman
Wizard The Log
The Log
Wizard
The Log Fisherman
The Log
The Log Wizard
Fisherman
The Log Wizard Fisherman
Wizard The Log Fisherman
The Log Fisherman
Wizard
Wizard
Wizard The Log
Wizard The Log
Wizard
The Log
Wizard
The Log Wizard
The Log
Goblin Giant The Log

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