My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Witch Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Witch
Zap
Firecracker Furnace Witch
Barbarian Barrel
Firecracker Furnace Witch Electro Wizard
The Log
Firecracker Hog Rider Furnace Witch
Earthquake
Firecracker Hog Rider Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Hog Rider Witch Electro Wizard
Fireball
Firecracker Hog Rider Furnace Witch Electro Wizard
Poison
Firecracker Furnace Witch Electro Wizard
Lightning
Furnace Witch Electro Wizard Archer Queen
Rocket
Hog Rider Furnace Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Hog Rider Furnace Electro Wizard Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Hog Rider Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mega Knight
Hog Rider
Firecracker Rage Furnace Witch Electro Wizard Mega Knight Archer Queen
Furnace
Hog Rider
Rage
Hog Rider Witch Electro Wizard
Witch
Rage Hog Rider Mega Knight
Electro Wizard
Hog Rider Rage Mega Knight
Mega Knight
Firecracker Hog Rider Witch Electro Wizard Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 0 6

Firecracker
Electro Wizard Mega Knight
Hog Rider
Furnace
Electro Wizard
Rage
Witch
Electro Wizard Mega Knight
Electro Wizard
Firecracker Furnace Witch Mega Knight
Mega Knight
Firecracker Witch Electro Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Furnace Witch Electro Wizard Mega Knight
Furnace Witch Mega Knight Electro Wizard
Witch Firecracker Furnace Electro Wizard Mega Knight
Firecracker Mega Knight
Firecracker Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Firecracker Witch
Electro Wizard Mega Knight
Witch Furnace Archer Queen
Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Furnace Mega Knight
Firecracker Furnace Witch Electro Wizard
Furnace Mega Knight Witch Electro Wizard
Mega Knight Firecracker Furnace Witch Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Mega Knight
Mega Knight Firecracker Furnace Witch Electro Wizard
Mega Knight Firecracker Furnace Witch Electro Wizard
Furnace Witch Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Firecracker Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch Electro Wizard
Electro Wizard Firecracker Mega Knight
Mega Knight Furnace Witch Electro Wizard
Mega Knight Electro Wizard
Witch Mega Knight
Firecracker Furnace Witch Electro Wizard
Furnace Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Electro Wizard Archer Queen
Mega Knight Witch
Firecracker Furnace Witch Mega Knight
Witch Electro Wizard Firecracker Furnace Archer Queen
Mega Knight Firecracker Witch Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Furnace Mega Knight
Firecracker Furnace Witch
Firecracker Furnace Witch
Firecracker
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Archer Queen
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Witch
Firecracker Furnace Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Furnace Witch Mega Knight
Witch
Firecracker Witch Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Furnace Witch Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch
Firecracker Witch Electro Wizard Archer Queen
Firecracker Electro Wizard Mega Knight
Firecracker
Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Witch Electro Wizard Archer Queen
Firecracker Witch Electro Wizard Archer Queen
Firecracker Witch Electro Wizard Mega Knight Archer Queen

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