My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Elixir Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Tesla Elite Barbarians Elixir Golem Bandit
The Log
Firecracker Elite Barbarians Elixir Golem Bandit
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Elixir Golem Bandit
Fireball
Firecracker Tesla Elite Barbarians Elixir Golem Bandit
Poison
Bats Firecracker Elixir Golem
Lightning
Tesla Elite Barbarians Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Firecracker Elixir Golem Bandit Tesla Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Elixir Golem Rage Bandit
Firecracker
Elixir Golem Bats Elite Barbarians Mirror Bandit
Tesla
Elite Barbarians
Rage Bats Firecracker Bandit
Elixir Golem
Firecracker Rage Bats Mirror Bandit
Mirror
Firecracker Elixir Golem
Rage
Elite Barbarians Elixir Golem Bats
Bandit
Bats Firecracker Elite Barbarians Elixir Golem

Defense Synergies 1 6

Bats
Firecracker Tesla Bandit
Firecracker
Bats Tesla Mirror Bandit
Tesla
Mirror Bats Firecracker
Elite Barbarians
Elixir Golem
Mirror
Tesla Firecracker
Rage
Bandit
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Elite Barbarians Bats Firecracker Tesla Bandit
Tesla Bats Elite Barbarians Bandit
Tesla Elite Barbarians Bats Firecracker Bandit
Firecracker Elite Barbarians
Bats Firecracker Tesla Bandit
Bats Tesla Firecracker
Tesla Bandit
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Bandit
Bats Firecracker Tesla Bandit
Tesla Bats Firecracker
Tesla Bats Elite Barbarians Bandit
Bats Firecracker Tesla
Elite Barbarians Tesla Bandit
Tesla Elite Barbarians Bandit
Tesla Bats Firecracker Elite Barbarians
Tesla Bats Firecracker Elite Barbarians Bandit
Bats Firecracker Tesla Bandit
Tesla Elite Barbarians
Bats Firecracker Tesla Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Bandit
Bandit Firecracker Tesla Elite Barbarians
Bandit Bats Elite Barbarians
Bats Tesla Elite Barbarians Bandit
Tesla Elite Barbarians Bandit
Firecracker Bats Tesla
Bats Tesla Elite Barbarians Bandit
Tesla Elite Barbarians
Bats Firecracker Elite Barbarians Bandit
Tesla
Bats Tesla Elite Barbarians
Elite Barbarians
Elite Barbarians Tesla Bandit
Firecracker Tesla
Tesla Elite Barbarians Bats Firecracker
Bats Firecracker Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats Elite Barbarians
Firecracker Bandit
Firecracker
Firecracker Elite Barbarians Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Firecracker Bandit
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker
Firecracker
Firecracker Bandit
Bandit
Firecracker Bandit
Elite Barbarians Bats Firecracker
Bats Firecracker
Elite Barbarians
Bandit
Firecracker
Firecracker
Bats Bandit
Firecracker
Firecracker
Firecracker
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Bandit

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