My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Zappies
Zap
Bats Goblin Gang Firecracker Zappies
Barbarian Barrel
Goblin Gang Firecracker Zappies
The Log
Goblin Gang Firecracker Zappies
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Bats Goblin Gang Firecracker Zappies
Royal Delivery
Bats Goblin Gang Firecracker Zappies P.E.K.K.A
Fireball
Goblin Gang Firecracker Zappies
Poison
Bats Goblin Gang Firecracker Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Fireball Zappies P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker Fireball P.E.K.K.A Bats Zappies
Arrows
Zap Fireball P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Bats Goblin Gang Zappies P.E.K.K.A
Fireball
Zap Arrows
Zappies
Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Goblin Gang Firecracker Zappies

Defense Synergies 1 18

Bats
Zap Firecracker Zappies P.E.K.K.A
Zap
Fireball Bats Arrows Goblin Gang Firecracker Zappies P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Goblin Gang
Zap Firecracker Zappies P.E.K.K.A
Firecracker
Bats Zap Goblin Gang Zappies P.E.K.K.A
Fireball
Zap Arrows Zappies
Zappies
Bats Zap Goblin Gang Firecracker Fireball P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Goblin Gang Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Zappies
P.E.K.K.A Bats Zap Goblin Gang Firecracker Zappies
Goblin Gang P.E.K.K.A Bats Zappies
P.E.K.K.A Bats Goblin Gang Firecracker Zappies
Arrows Firecracker Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats Zap Firecracker Zappies
Bats Zap Arrows Goblin Gang Firecracker Fireball Zappies
Zap Arrows Fireball P.E.K.K.A
Zappies P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Zappies
Bats Goblin Gang Zap Arrows Firecracker Fireball Zappies
Arrows Bats Zap Goblin Gang Firecracker Fireball Zappies
P.E.K.K.A Bats Zap Goblin Gang Fireball Zappies
Fireball Bats Zap Arrows Goblin Gang Firecracker Zappies P.E.K.K.A
P.E.K.K.A Goblin Gang Zappies
Zap Goblin Gang Fireball Zappies P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Fireball Zappies P.E.K.K.A
Arrows Fireball Bats Zap Goblin Gang Firecracker Zappies
Zap Arrows Bats Firecracker Fireball Zappies
P.E.K.K.A Zappies
Goblin Gang Bats Arrows Firecracker Fireball Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Zappies P.E.K.K.A
Fireball Zap Arrows Goblin Gang Firecracker
Goblin Gang Zappies P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball Zappies
P.E.K.K.A Goblin Gang Zappies
Arrows Firecracker Fireball Bats Zap Goblin Gang Zappies
Goblin Gang P.E.K.K.A Bats Fireball Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Bats Firecracker Fireball Zappies
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Bats Zappies
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Goblin Gang Fireball Zappies
Firecracker Fireball Zappies
Goblin Gang Zappies Bats Zap Firecracker Fireball P.E.K.K.A
Bats Arrows Zap Firecracker Fireball Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Zap
Arrows Fireball
Arrows Firecracker Fireball
Fireball Zap Arrows Firecracker
Arrows Firecracker Fireball Bats Zap
Arrows Firecracker
Arrows Fireball Zap Firecracker
Arrows Fireball Zap Firecracker
Bats Goblin Gang Fireball
Firecracker Zap Arrows Fireball
Fireball Zap Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows Firecracker
Bats Zap Arrows Firecracker Fireball
Zap Bats Firecracker Fireball Zappies
Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Zappies
P.E.K.K.A
Arrows Firecracker Fireball
Zap Bats Goblin Gang Fireball Zappies
Fireball Zap Arrows Firecracker Zappies
Arrows Fireball
Fireball Goblin Gang Firecracker
Arrows Zap Firecracker Fireball
Zap Arrows Fireball
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker Fireball Zappies
Firecracker Bats Zap Fireball Zappies
Zap Firecracker Fireball

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