My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Royal Ghost Bandit Electro Wizard Lumberjack
The Log
Firecracker Witch Bandit Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Royal Ghost Bandit Electro Wizard Lumberjack
Fireball
Firecracker Witch Bandit Electro Wizard Lumberjack
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Royal Ghost Bandit

Attack Synergies 2 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Witch Royal Ghost Bandit Lumberjack Mega Knight
Firecracker
Zap Bandit Lumberjack Mega Knight
Witch
Zap Royal Ghost Bandit Lumberjack Mega Knight
Royal Ghost
Zap Witch Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Zap Firecracker Witch Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Lumberjack Mega Knight
Lumberjack
Zap Firecracker Witch Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Witch Royal Ghost Bandit Electro Wizard Lumberjack

Defense Synergies 2 21

Zap
Electro Wizard Mega Knight Firecracker Witch Royal Ghost Bandit Lumberjack
Firecracker
Zap Bandit Electro Wizard Lumberjack Mega Knight
Witch
Zap Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Royal Ghost
Zap Witch Electro Wizard Mega Knight
Bandit
Zap Firecracker Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Firecracker Witch Royal Ghost Bandit Lumberjack Mega Knight
Lumberjack
Zap Firecracker Witch Bandit Electro Wizard
Mega Knight
Zap Firecracker Witch Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Lumberjack Zap Firecracker Witch Bandit Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Bandit Electro Wizard
Witch Lumberjack Firecracker Bandit Electro Wizard Mega Knight
Firecracker Lumberjack Mega Knight
Zap Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Firecracker Witch
Zap Bandit Electro Wizard Mega Knight
Witch Lumberjack
Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Zap Firecracker Royal Ghost Bandit Lumberjack Mega Knight
Zap Firecracker Witch Electro Wizard
Lumberjack Mega Knight Zap Witch Bandit Electro Wizard
Mega Knight Zap Firecracker Witch Royal Ghost Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Witch Electro Wizard Lumberjack
Mega Knight Zap Firecracker Witch Royal Ghost Bandit Electro Wizard Lumberjack
Zap Witch Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Royal Ghost Mega Knight Firecracker Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Royal Ghost Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Witch Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard
Witch Bandit Lumberjack Mega Knight
Firecracker Zap Witch Electro Wizard
Witch Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Firecracker Witch Bandit
Witch
Mega Knight Witch Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Witch Bandit Lumberjack
Firecracker Witch Mega Knight
Witch Electro Wizard Zap Firecracker Lumberjack
Mega Knight Zap Firecracker Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit
Firecracker Zap Royal Ghost Bandit Electro Wizard
Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker Bandit
Electro Wizard Lumberjack
Firecracker Zap Bandit Electro Wizard
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Zap Firecracker Bandit Electro Wizard Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch Royal Ghost Bandit Electro Wizard
Zap Witch Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Witch Bandit
Zap Firecracker Witch Electro Wizard
Firecracker Electro Wizard Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Royal Ghost Bandit Electro Wizard Mega Knight

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