My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Bowler Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Bats Night Witch Skeleton King
Zap
Bats Firecracker Night Witch Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Night Witch Skeleton King
The Log
Firecracker Elixir Golem Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Bats Firecracker Night Witch Skeleton King
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Bowler Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Bowler Night Witch Skeleton King
Poison
Bats Firecracker Elixir Golem Night Witch Skeleton King
Lightning
Valkyrie Bowler Night Witch Skeleton King
Rocket
Valkyrie Bowler Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Tornado Bowler Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Tornado Valkyrie Night Witch Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem Bowler Skeleton King
Firecracker
Elixir Golem Bats Valkyrie Tornado Bowler
Elixir Golem
Firecracker Night Witch Bats Tornado Bowler
Valkyrie
Bats Firecracker Tornado
Tornado
Firecracker Elixir Golem Valkyrie Bowler Night Witch
Bowler
Bats Firecracker Elixir Golem Tornado Night Witch
Night Witch
Elixir Golem Tornado Bowler Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 2 10

Bats
Firecracker Valkyrie Bowler Skeleton King
Firecracker
Valkyrie Bats Tornado Night Witch
Elixir Golem
Valkyrie
Firecracker Bats Tornado Bowler Night Witch
Tornado
Bowler Firecracker Valkyrie Skeleton King
Bowler
Tornado Bats Valkyrie
Night Witch
Firecracker Valkyrie
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie
Bats Firecracker Valkyrie Night Witch
Tornado Bowler Bats Valkyrie Night Witch
Night Witch Bats Firecracker Valkyrie Bowler Skeleton King
Firecracker Valkyrie Tornado Bowler
Tornado Bowler Bats Firecracker Valkyrie Night Witch
Bats Tornado Firecracker Night Witch
Bowler Valkyrie
Tornado Night Witch Skeleton King
Tornado Firecracker Valkyrie Bowler Night Witch
Bats Valkyrie Firecracker Tornado Bowler Night Witch Skeleton King
Bats Firecracker Tornado Night Witch
Bowler Night Witch Bats Valkyrie
Valkyrie Bowler Bats Firecracker Tornado Night Witch Skeleton King
Skeleton King
Tornado Bowler
Bats Firecracker Valkyrie Tornado Bowler Night Witch
Bats Firecracker Valkyrie Tornado Bowler Night Witch
Valkyrie Tornado Bats Firecracker Bowler
Tornado
Valkyrie Bowler Bats Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Firecracker Valkyrie Bowler
Bats Valkyrie Bowler
Valkyrie Bowler Bats Tornado Night Witch
Valkyrie Bowler Night Witch
Firecracker Bats Tornado
Bats Valkyrie Bowler Night Witch
Valkyrie
Bats Firecracker Valkyrie Tornado
Bats Valkyrie Bowler
Valkyrie Tornado Bowler
Bowler Valkyrie Night Witch Skeleton King
Firecracker Valkyrie Bowler
Bats Firecracker Valkyrie Tornado Bowler Night Witch Skeleton King
Bats Valkyrie Bowler Firecracker Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado Bowler
Firecracker Valkyrie
Firecracker Valkyrie Bowler
Firecracker Bats Tornado
Firecracker Tornado Bowler
Firecracker Tornado Bowler
Firecracker Tornado
Bats Tornado Bowler Night Witch
Firecracker Valkyrie Tornado Bowler
Firecracker Tornado
Firecracker Bowler
Firecracker
Firecracker
Firecracker Bowler
Firecracker Bowler
Tornado
Bats Night Witch
Firecracker Bowler
Firecracker Valkyrie Tornado Bowler
Bowler Night Witch
Tornado
Tornado Bowler
Firecracker Tornado Valkyrie Bowler
Firecracker Tornado Bowler
Tornado Bowler
Firecracker Tornado
Bats Firecracker Tornado Night Witch
Bats Firecracker
Bowler Night Witch
Night Witch
Firecracker
Firecracker Bowler
Bats Night Witch
Firecracker Tornado
Firecracker Valkyrie Bowler
Firecracker Bowler Skeleton King
Tornado
Firecracker
Bats Firecracker Tornado Bowler Skeleton King
Firecracker Bats Tornado
Firecracker Tornado Bowler

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