My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Tesla Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Bats Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 4 12

Bats
Knight Firecracker Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight Tesla Mini P.E.K.K.A
Knight
Bats Firecracker Tesla Arrows Mini P.E.K.K.A
Firecracker
Knight Bats Tesla Mini P.E.K.K.A Mega Knight
Tesla
Knight Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Tesla
Hog Rider
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Mini P.E.K.K.A Bats Knight Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Knight
Tesla Mini P.E.K.K.A Bats Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Firecracker Tesla Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A
Knight Firecracker Tesla Mini P.E.K.K.A Mega Knight
Bats Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Bats Firecracker
Tesla Mini P.E.K.K.A Mega Knight Bats Knight
Mega Knight Bats Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Knight Firecracker
Arrows Bats Knight Firecracker Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Bats Arrows Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla
Arrows Knight Firecracker Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Knight Tesla
Knight Tesla Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats Tesla
Mini P.E.K.K.A Bats Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla
Mega Knight Bats Knight Firecracker Mini P.E.K.K.A
Tesla
Mega Knight Bats Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight Tesla
Firecracker Tesla Mega Knight
Tesla Bats Knight Firecracker Mini P.E.K.K.A
Bats Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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