My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Ice Golem Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla Elixir Golem
The Log
Ice Spirit Firecracker Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Elixir Golem
Fireball
Firecracker Tesla Elixir Golem
Poison
Bats Firecracker Elixir Golem
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats Ice Golem The Log Firecracker Elixir Golem Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bats Ice Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Elixir Golem
Bats
Ice Golem Ice Spirit Firecracker Elixir Golem
Firecracker
Elixir Golem Ice Spirit Bats Ice Golem Mirror
Tesla
Ice Golem
Bats Firecracker
Elixir Golem
Firecracker Ice Spirit Bats Mirror The Log
Mirror
The Log Firecracker Elixir Golem
The Log
Mirror Elixir Golem

Defense Synergies 5 13

Ice Spirit
Bats Firecracker Tesla Ice Golem The Log
Bats
Ice Spirit Firecracker Tesla Ice Golem The Log
Firecracker
Ice Golem The Log Ice Spirit Bats Tesla Mirror
Tesla
Ice Golem Mirror The Log Ice Spirit Bats Firecracker
Ice Golem
Firecracker Tesla Ice Spirit Bats The Log
Elixir Golem
Mirror
Tesla Firecracker The Log
The Log
Firecracker Tesla Ice Spirit Bats Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log
Ice Spirit Bats Firecracker Tesla The Log
Tesla Bats
Tesla Bats Firecracker
Firecracker The Log
The Log Bats Firecracker Tesla
Bats Tesla Ice Spirit Firecracker
Tesla Ice Golem The Log
Tesla
Ice Spirit Firecracker Tesla Ice Golem
Bats Firecracker Tesla Ice Golem The Log
Tesla Bats Firecracker
Tesla Ice Spirit Bats The Log
Ice Spirit Bats Firecracker Tesla The Log
Tesla
Ice Spirit Tesla The Log
Tesla Bats Firecracker
Ice Spirit Tesla Bats Firecracker The Log
The Log Ice Spirit Bats Firecracker Tesla Ice Golem
Tesla
Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem
Firecracker Tesla Ice Golem The Log
Ice Spirit Bats Ice Golem The Log
Bats Tesla Ice Golem The Log
Tesla
Firecracker Ice Spirit Bats Tesla Ice Golem
Bats Tesla Ice Golem
Tesla
Ice Spirit Bats Firecracker Ice Golem The Log
Tesla
Bats Tesla
The Log
Tesla Ice Golem
Firecracker Tesla
Tesla Ice Spirit Bats Firecracker Ice Golem The Log
Bats Firecracker Tesla Ice Golem The Log
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Spirit Bats Ice Golem
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker Ice Golem
Ice Spirit Bats Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker
The Log Firecracker Ice Golem
Firecracker
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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