My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Zappies
Zap
Skeletons Bats Firecracker Zappies
Barbarian Barrel
Skeletons Firecracker Zappies
The Log
Skeletons Firecracker Hog Rider Zappies
Earthquake
Skeletons Firecracker Hog Rider Zappies
Arrows
Skeletons Bats Firecracker Zappies
Royal Delivery
Skeletons Bats Firecracker Hog Rider Zappies
Fireball
Firecracker Hog Rider Zappies
Poison
Bats Firecracker Zappies
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Tornado Hog Rider Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Bats Zappies Tornado Mega Knight
Hog Rider
Bats Firecracker The Log Zappies Tornado Mega Knight
Zappies
Firecracker Hog Rider Mega Knight
Tornado
Firecracker Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Mega Knight
Mega Knight
Bats Firecracker Hog Rider Zappies Tornado The Log

Defense Synergies 1 18

Skeletons
Bats Firecracker Zappies Tornado The Log
Bats
Skeletons Firecracker Zappies The Log Mega Knight
Firecracker
The Log Skeletons Bats Zappies Tornado Mega Knight
Hog Rider
Zappies
Skeletons Bats Firecracker Tornado The Log Mega Knight
Tornado
Skeletons Firecracker Zappies The Log Mega Knight
The Log
Firecracker Skeletons Bats Zappies Tornado Mega Knight
Mega Knight
Bats Firecracker Zappies Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies The Log
Skeletons Bats Firecracker Zappies The Log Mega Knight
Tornado Mega Knight Skeletons Bats Zappies
Skeletons Bats Firecracker Zappies Mega Knight
Firecracker Tornado The Log Mega Knight
Tornado The Log Skeletons Bats Firecracker Zappies Mega Knight
Bats Tornado Firecracker Zappies
The Log Mega Knight
Zappies Skeletons Tornado
Tornado Skeletons Firecracker Zappies Mega Knight
Bats Skeletons Firecracker Zappies Tornado The Log Mega Knight
Bats Firecracker Zappies Tornado
Mega Knight Skeletons Bats Zappies The Log
Mega Knight Bats Firecracker Zappies Tornado The Log
Zappies Mega Knight
Tornado Zappies The Log Mega Knight
Mega Knight Skeletons Bats Firecracker Zappies Tornado
Mega Knight Bats Firecracker Zappies Tornado The Log
Tornado The Log Bats Firecracker Zappies Mega Knight
Zappies Tornado
Mega Knight Bats Firecracker Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zappies
Firecracker The Log Mega Knight
Zappies Mega Knight Skeletons Bats The Log
Mega Knight Bats Zappies Tornado The Log
Skeletons Zappies Mega Knight
Firecracker Skeletons Bats Zappies Tornado
Skeletons Bats Zappies
Mega Knight Zappies
Mega Knight Skeletons Bats Firecracker Zappies Tornado The Log
Skeletons Zappies
Mega Knight Bats Zappies
Mega Knight Tornado The Log
Mega Knight Skeletons Zappies
Firecracker Zappies Mega Knight
Zappies Skeletons Bats Firecracker Tornado The Log
Bats Mega Knight Firecracker Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Bats Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Bats
Firecracker The Log Mega Knight
Firecracker Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Mega Knight
Firecracker The Log Tornado
Tornado The Log Mega Knight
Firecracker Tornado The Log
Bats Firecracker Tornado
Bats Firecracker Zappies
The Log Mega Knight
Firecracker Zappies
Mega Knight
Firecracker The Log
Bats Zappies
Firecracker Zappies Tornado
The Log
Firecracker Mega Knight
The Log Firecracker
Tornado
Firecracker Mega Knight
Bats Firecracker Zappies Tornado The Log
Firecracker Bats Zappies Tornado
Firecracker Tornado The Log Mega Knight

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