My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Little Prince
Zap
Bats Firecracker Battle Ram Little Prince
Barbarian Barrel
Firecracker Battle Ram Little Prince
The Log
Firecracker Battle Ram Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Battle Ram P.E.K.K.A Mother Witch Little Prince
Fireball
Firecracker Battle Ram Mother Witch Little Prince
Poison
Bats Firecracker Mother Witch Little Prince
Lightning
Battle Ram Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Little Prince Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Mother Witch
Firecracker
Bats Battle Ram P.E.K.K.A
Battle Ram
The Log Bats Arrows Firecracker P.E.K.K.A Mother Witch
P.E.K.K.A
Arrows Bats Firecracker Battle Ram The Log Mother Witch
The Log
Battle Ram P.E.K.K.A Little Prince
Mother Witch
Arrows Battle Ram P.E.K.K.A
Little Prince
The Log

Defense Synergies 2 9

Bats
Firecracker P.E.K.K.A The Log
Arrows
P.E.K.K.A Mother Witch Little Prince
Firecracker
The Log Bats P.E.K.K.A
Battle Ram
P.E.K.K.A
The Log Bats Arrows Firecracker
The Log
Firecracker P.E.K.K.A Bats Mother Witch Little Prince
Mother Witch
Arrows The Log
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A Bats
P.E.K.K.A Bats Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bats Firecracker Mother Witch
Bats Arrows Firecracker Little Prince
Arrows P.E.K.K.A The Log
P.E.K.K.A
Firecracker Little Prince
Bats Mother Witch Arrows Firecracker The Log
Arrows Bats Firecracker
P.E.K.K.A Bats The Log
Bats Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bats Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker The Log Little Prince
Arrows The Log Bats Firecracker Mother Witch Little Prince
P.E.K.K.A
Bats Arrows Firecracker P.E.K.K.A The Log Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A
Arrows Firecracker Mother Witch Bats
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A
Firecracker
Bats Firecracker P.E.K.K.A The Log Little Prince
Bats Arrows Firecracker P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log Mother Witch Little Prince
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch Little Prince
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Mother Witch Little Prince
Bats Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Little Prince

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