My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon P.E.K.K.A
Fireball
Firecracker Tesla Skeleton Army Electro Dragon
Poison
Firecracker Skeleton Army Electro Dragon
Lightning
Tesla Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tesla Mini P.E.K.K.A Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Skeleton Army
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Dragon

Defense Synergies 1 14

Arrows
Mega Knight Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker
Tesla Mini P.E.K.K.A Skeleton Army Electro Dragon P.E.K.K.A Mega Knight
Tesla
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Arrows Firecracker Tesla Skeleton Army Electro Dragon
Skeleton Army
Firecracker Tesla Mini P.E.K.K.A Electro Dragon
Electro Dragon
Firecracker Mini P.E.K.K.A Skeleton Army
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Tesla Electro Dragon Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Electro Dragon
Tesla Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Firecracker Tesla Electro Dragon Mega Knight
Tesla Arrows Firecracker Electro Dragon
Arrows Tesla Electro Dragon P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Arrows Firecracker Tesla Electro Dragon Mega Knight
Arrows Tesla Firecracker Electro Dragon
Tesla Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Electro Dragon
Skeleton Army Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tesla Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon P.E.K.K.A
Arrows Tesla Mega Knight Firecracker Skeleton Army Electro Dragon
Arrows Firecracker Tesla Electro Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tesla
Skeleton Army Mega Knight Arrows Firecracker Tesla Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla P.E.K.K.A
Arrows Firecracker Tesla Mini P.E.K.K.A Electro Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Firecracker Tesla Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tesla
Mini P.E.K.K.A P.E.K.K.A Mega Knight Tesla Skeleton Army
Electro Dragon P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Mega Knight Tesla Mini P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Tesla
Firecracker Tesla Skeleton Army Electro Dragon Mega Knight
Tesla Skeleton Army Electro Dragon Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
P.E.K.K.A Mega Knight
Arrows Firecracker
Skeleton Army Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight

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