My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider Goblin Barrel
Poison
Goblin Gang Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Goblin Gang Firecracker Goblin Barrel Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Goblin Gang

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror P.E.K.K.A Knight
Knight
Goblin Gang Firecracker Hog Rider Goblin Barrel Zap
Goblin Gang
Knight Hog Rider Goblin Barrel Firecracker Mirror P.E.K.K.A
Firecracker
Zap Knight Hog Rider Goblin Gang Mirror Goblin Barrel P.E.K.K.A
Hog Rider
Zap Knight Goblin Gang Firecracker Mirror Goblin Barrel
Mirror
Zap Goblin Barrel Goblin Gang Firecracker Hog Rider
Goblin Barrel
Knight Goblin Gang Mirror Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Firecracker Goblin Barrel

Defense Synergies 3 9

Zap
Mirror Knight Goblin Gang Firecracker P.E.K.K.A
Knight
Goblin Gang Firecracker Zap
Goblin Gang
Knight Zap Firecracker Mirror P.E.K.K.A
Firecracker
Knight Zap Goblin Gang Mirror P.E.K.K.A
Hog Rider
Mirror
Zap Goblin Gang Firecracker
Goblin Barrel
P.E.K.K.A
Zap Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker P.E.K.K.A
Goblin Gang Zap Firecracker
Zap Goblin Gang Firecracker
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Zap Knight Firecracker
Zap Goblin Gang Firecracker
P.E.K.K.A Zap Knight Goblin Gang
Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang P.E.K.K.A
Knight Goblin Gang Firecracker P.E.K.K.A
Zap Knight Goblin Gang Firecracker
Zap Knight Firecracker
P.E.K.K.A
Goblin Gang Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang
Firecracker Zap Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Zap Knight Firecracker P.E.K.K.A
Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Goblin Gang
Zap Firecracker
Knight Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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