My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Miner Little Prince
Zap
Cannon Firecracker Little Prince
Barbarian Barrel
Cannon Firecracker Little Prince
The Log
Cannon Firecracker Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Miner Mother Witch Little Prince
Fireball
Cannon Firecracker Mother Witch Little Prince
Poison
Cannon Firecracker Mother Witch Little Prince
Lightning
Cannon Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Miner Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Tornado Miner Little Prince Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mother Witch Mega Knight
Cannon
Firecracker
Miner Tornado Mega Knight
Tornado
Firecracker Mega Knight
Miner
Firecracker Arrows Mother Witch Mega Knight
Mother Witch
Arrows Miner Mega Knight
Mega Knight
Arrows Firecracker Tornado Miner Mother Witch
Little Prince

Defense Synergies 1 14

Arrows
Mega Knight Cannon Tornado Mother Witch Little Prince
Cannon
Arrows Firecracker Mother Witch Little Prince
Firecracker
Cannon Tornado Mega Knight
Tornado
Arrows Firecracker Mother Witch Mega Knight Little Prince
Miner
Mega Knight
Mother Witch
Arrows Cannon Tornado Mega Knight
Mega Knight
Arrows Firecracker Tornado Miner Mother Witch
Little Prince
Arrows Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Cannon Firecracker Mega Knight
Cannon Tornado Mega Knight
Cannon Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Cannon Firecracker Mother Witch Mega Knight
Tornado Arrows Cannon Firecracker Little Prince
Arrows Cannon Mega Knight
Cannon Tornado
Tornado Cannon Firecracker Miner Mega Knight Little Prince
Mother Witch Arrows Cannon Firecracker Tornado Mega Knight
Arrows Firecracker Tornado
Cannon Mega Knight
Mega Knight Arrows Cannon Firecracker Tornado
Cannon Mega Knight
Tornado Cannon Mega Knight
Mega Knight Arrows Cannon Firecracker Tornado
Arrows Cannon Mega Knight Firecracker Tornado Little Prince
Arrows Tornado Cannon Firecracker Mother Witch Mega Knight Little Prince
Cannon Tornado
Mega Knight Arrows Cannon Firecracker Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Mega Knight Tornado
Cannon Mega Knight
Arrows Firecracker Mother Witch Tornado
Mega Knight
Mega Knight Firecracker Tornado
Cannon
Mega Knight
Mega Knight Arrows Tornado
Mega Knight Cannon
Cannon Firecracker Mega Knight
Firecracker Tornado Little Prince
Arrows Mega Knight Cannon Firecracker Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado Miner
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Miner Firecracker Tornado
Tornado
Firecracker Miner Arrows Tornado
Arrows Firecracker Tornado
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Miner Mother Witch Mega Knight Little Prince
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Mother Witch Mega Knight Little Prince
Arrows Firecracker Miner Tornado
Arrows Tornado Miner Mega Knight
Miner Arrows Firecracker Tornado
Arrows Firecracker Tornado Mother Witch Little Prince
Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Miner Firecracker Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Miner Mega Knight Little Prince

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