My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Valkyrie Wizard Goblin Barrel
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Valkyrie Wizard Goblin Barrel
Fireball
Cannon Firecracker Wizard Goblin Barrel
Poison
Cannon Firecracker Wizard
Lightning
Knight Cannon Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Goblin Barrel Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Arrows Wizard
Cannon
Firecracker
Knight Valkyrie Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Firecracker Wizard
Wizard
Knight Valkyrie Mega Knight
Goblin Barrel
Knight Valkyrie Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Goblin Barrel

Defense Synergies 4 10

Arrows
Mega Knight Knight Cannon Valkyrie
Knight
Cannon Firecracker Arrows Wizard
Cannon
Knight Arrows Firecracker Valkyrie Wizard
Firecracker
Knight Valkyrie Cannon Mega Knight
Valkyrie
Firecracker Arrows Cannon Wizard
Wizard
Knight Cannon Valkyrie Mega Knight
Goblin Barrel
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie Wizard
Knight Cannon Firecracker Valkyrie Mega Knight
Cannon Mega Knight Knight Valkyrie
Cannon Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Cannon Firecracker Valkyrie Mega Knight
Arrows Cannon Firecracker Wizard
Arrows Cannon Valkyrie Mega Knight
Cannon
Knight Cannon Firecracker Valkyrie Mega Knight
Valkyrie Arrows Knight Cannon Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Cannon Mega Knight Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Cannon Firecracker
Knight Cannon Mega Knight
Cannon Mega Knight
Wizard Mega Knight Arrows Knight Cannon Firecracker Valkyrie
Arrows Cannon Mega Knight Knight Firecracker Valkyrie Wizard
Arrows Valkyrie Wizard Knight Cannon Firecracker Mega Knight
Cannon
Valkyrie Wizard Mega Knight Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Arrows Knight Firecracker Valkyrie Wizard Mega Knight
Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight
Knight Cannon Valkyrie Mega Knight
Arrows Firecracker Wizard
Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie
Cannon
Mega Knight Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Knight Cannon Valkyrie Wizard
Wizard Cannon Firecracker Valkyrie Mega Knight
Knight Firecracker Valkyrie
Arrows Valkyrie Mega Knight Cannon Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Valkyrie Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Valkyrie Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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