My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Hog Rider
Fireball
Minions Firecracker Tesla Hog Rider
Poison
Minions Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Firecracker Tesla Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Firecracker

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Hog Rider Fireball
Minions
Knight Hog Rider Rage Mega Knight Firecracker
Firecracker
Knight Hog Rider Minions Mega Knight
Tesla
Fireball
Hog Rider Knight Mega Knight
Hog Rider
Knight Minions Firecracker Fireball Rage Mega Knight
Rage
Minions Hog Rider
Mega Knight
Minions Firecracker Fireball Hog Rider

Defense Synergies 3 8

Knight
Minions Firecracker Tesla Fireball
Minions
Knight Firecracker Tesla Mega Knight
Firecracker
Knight Minions Tesla Mega Knight
Tesla
Knight Minions Firecracker Fireball
Fireball
Knight Tesla Mega Knight
Hog Rider
Rage
Mega Knight
Minions Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla Fireball
Knight Minions Firecracker Tesla Mega Knight
Tesla Mega Knight Knight Minions
Tesla Knight Minions Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Minions Firecracker Tesla Mega Knight
Minions Tesla Firecracker Fireball
Tesla Fireball Mega Knight
Tesla Minions
Knight Firecracker Tesla Mega Knight
Minions Knight Firecracker Tesla Fireball Mega Knight
Minions Tesla Firecracker Fireball
Tesla Mega Knight Knight Minions Fireball
Fireball Mega Knight Minions Firecracker Tesla
Knight Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Knight Minions Firecracker Fireball
Tesla Fireball Mega Knight Knight Minions Firecracker
Knight Minions Firecracker Tesla Fireball Mega Knight
Tesla
Mega Knight Knight Minions Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball
Fireball Knight Firecracker Tesla Mega Knight
Mega Knight Knight Minions
Mega Knight Knight Tesla Fireball
Knight Tesla Mega Knight
Firecracker Fireball Minions Tesla
Knight Minions Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Minions Firecracker Fireball
Tesla
Mega Knight Knight Minions Tesla
Mega Knight Fireball
Mega Knight Knight Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Knight Minions Firecracker Fireball
Minions Mega Knight Firecracker Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Minions
Firecracker
Fireball Firecracker
Fireball Firecracker
Minions Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Minions
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Minions Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight

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