My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Fisherman Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Fisherman Little Prince
Zap
Goblins Firecracker Goblin Giant Fisherman Little Prince
Barbarian Barrel
Goblins Firecracker Little Prince
The Log
Goblins Firecracker Fisherman Little Prince
Earthquake
Firecracker
Arrows
Goblins Firecracker Little Prince
Royal Delivery
Goblins Firecracker Fisherman Little Prince
Fireball
Firecracker Fisherman Little Prince
Poison
Firecracker Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Firecracker Fisherman Little Prince Fireball Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Firecracker Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Goblin Giant Fisherman Mega Knight
Fireball
Goblin Giant Mega Knight Little Prince
Rage
Goblin Giant
Goblin Giant
Fireball Firecracker Rage Fisherman Little Prince
Fisherman
Firecracker Goblin Giant Mega Knight
Mega Knight
Firecracker Fireball Fisherman
Little Prince
Fireball Goblin Giant

Defense Synergies 1 8

Goblins
Firecracker Fisherman Little Prince
Firecracker
Goblins Fisherman Mega Knight
Fireball
Goblin Giant Mega Knight Little Prince
Rage
Goblin Giant
Fireball
Fisherman
Goblins Firecracker Mega Knight
Mega Knight
Firecracker Fireball Fisherman
Little Prince
Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Giant
Goblins Firecracker Fisherman Mega Knight
Fisherman Mega Knight Goblins
Goblins Firecracker Fisherman Mega Knight
Firecracker Fireball Mega Knight
Fireball Goblins Firecracker Mega Knight
Firecracker Fireball Little Prince
Fireball Goblin Giant Mega Knight
Goblins Fisherman
Goblins Firecracker Fisherman Mega Knight Little Prince
Goblins Firecracker Fireball Goblin Giant Fisherman Mega Knight
Firecracker Fireball
Mega Knight Fireball
Fireball Mega Knight Goblins Firecracker
Mega Knight
Fireball Fisherman Mega Knight
Mega Knight Goblins Firecracker Fireball Fisherman
Fireball Mega Knight Goblins Firecracker Fisherman Little Prince
Firecracker Fireball Fisherman Mega Knight Little Prince
Fisherman
Mega Knight Goblins Firecracker Fireball Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Fireball Fisherman
Fireball Firecracker Fisherman Mega Knight
Mega Knight Goblins Goblin Giant Fisherman
Mega Knight Fireball Goblin Giant Fisherman
Goblin Giant Fisherman Mega Knight
Firecracker Fireball Goblin Giant
Goblins Fireball Goblin Giant
Mega Knight Goblin Giant Fisherman
Mega Knight Goblins Firecracker Fireball
Goblin Giant
Mega Knight
Mega Knight Fireball Goblin Giant
Mega Knight Fireball Goblin Giant
Firecracker Fireball Mega Knight
Goblins Firecracker Fireball Goblin Giant Fisherman Little Prince
Mega Knight Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Fisherman
Fireball Goblin Giant
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Goblin Giant
Firecracker
Fireball Firecracker
Fireball Firecracker Fisherman
Goblins Fireball Fisherman
Firecracker Fireball Fisherman
Fireball Firecracker
Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Fisherman
Firecracker Fireball Fisherman Mega Knight
Firecracker Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fisherman
Fireball
Firecracker Fireball Mega Knight Little Prince
Fisherman
Firecracker Fireball Fisherman
Fireball Fisherman Mega Knight
Fireball Firecracker Fisherman
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Goblin Giant Mega Knight Little Prince

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