My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Elite Barbarians Goblin Barrel Electro Wizard
The Log
Cannon Firecracker Elite Barbarians Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Elite Barbarians Goblin Barrel Electro Wizard
Fireball
Cannon Firecracker Elite Barbarians Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Knight Cannon Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Goblin Barrel Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Arrows Elite Barbarians Electro Wizard
Cannon
Firecracker
Knight Elite Barbarians Goblin Barrel Mega Knight
Elite Barbarians
Arrows Knight Firecracker Mega Knight
Goblin Barrel
Knight Arrows Firecracker Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Goblin Barrel Electro Wizard

Defense Synergies 4 8

Arrows
Mega Knight Knight Cannon
Knight
Cannon Firecracker Electro Wizard Arrows
Cannon
Knight Arrows Firecracker Electro Wizard
Firecracker
Knight Cannon Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Goblin Barrel
Electro Wizard
Knight Cannon Firecracker Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Electro Wizard
Elite Barbarians Knight Cannon Firecracker Electro Wizard Mega Knight
Cannon Mega Knight Knight Elite Barbarians Electro Wizard
Cannon Elite Barbarians Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Cannon Firecracker
Arrows Cannon Electro Wizard Mega Knight
Cannon Elite Barbarians
Knight Elite Barbarians Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Knight Cannon Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Cannon Mega Knight Knight Elite Barbarians Electro Wizard
Mega Knight Arrows Cannon Firecracker Electro Wizard
Elite Barbarians Knight Cannon Electro Wizard Mega Knight
Cannon Elite Barbarians Electro Wizard Mega Knight
Mega Knight Arrows Knight Cannon Firecracker Elite Barbarians Electro Wizard
Arrows Cannon Mega Knight Knight Firecracker Elite Barbarians Electro Wizard
Arrows Knight Cannon Firecracker Electro Wizard Mega Knight
Cannon Elite Barbarians Electro Wizard
Mega Knight Arrows Knight Cannon Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Arrows Knight Firecracker Elite Barbarians Mega Knight
Mega Knight Knight Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians Electro Wizard
Knight Cannon Elite Barbarians Mega Knight
Arrows Firecracker Electro Wizard
Knight Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians
Electro Wizard Mega Knight Knight Firecracker Elite Barbarians
Cannon
Mega Knight Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Knight Cannon
Cannon Firecracker Mega Knight
Elite Barbarians Electro Wizard Knight Firecracker
Arrows Mega Knight Cannon Firecracker Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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