My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Firecracker P.E.K.K.A
Knight
Bats Firecracker Hog Rider Wizard The Log
Firecracker
Knight Hog Rider Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Firecracker Wizard P.E.K.K.A
Hog Rider
Bats Knight Firecracker Valkyrie The Log Wizard
Wizard
Knight Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Firecracker Valkyrie Wizard The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 5 12

Bats
Knight Firecracker Valkyrie P.E.K.K.A The Log
Knight
Bats Firecracker Wizard The Log
Firecracker
Knight Valkyrie The Log Bats P.E.K.K.A
Valkyrie
Firecracker Bats Wizard P.E.K.K.A The Log
Hog Rider
Wizard
Knight Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Firecracker Valkyrie Wizard
The Log
Firecracker P.E.K.K.A Bats Knight Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard The Log
P.E.K.K.A Bats Knight Firecracker Valkyrie The Log
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Bats Knight Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A The Log
The Log Bats Firecracker Valkyrie
Bats Firecracker Wizard
Valkyrie P.E.K.K.A The Log
P.E.K.K.A
Knight Firecracker Valkyrie
Bats Valkyrie Knight Firecracker Wizard The Log
Bats Firecracker Wizard
P.E.K.K.A Bats Knight Valkyrie Wizard The Log
Valkyrie Wizard Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Bats Knight Firecracker Valkyrie P.E.K.K.A
Bats Knight Firecracker Valkyrie Wizard The Log
Valkyrie Wizard The Log Bats Knight Firecracker
P.E.K.K.A
Valkyrie Wizard Bats Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Knight Firecracker Valkyrie Wizard The Log
P.E.K.K.A Bats Knight Valkyrie The Log
Valkyrie P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight Valkyrie
Firecracker Wizard Bats
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Bats Knight Firecracker Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Knight Valkyrie Wizard
Wizard Firecracker Valkyrie
Bats Knight Firecracker Valkyrie P.E.K.K.A The Log
Bats Valkyrie Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats
Firecracker Knight Valkyrie Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Bats
Firecracker Wizard
The Log
Knight Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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