My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Gang Firecracker Tornado Valkyrie Hog Rider Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Cannon
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Bats Goblin Gang Valkyrie Tornado
Valkyrie
Bats Hog Rider Goblin Gang Firecracker Tornado
Hog Rider
Bats Goblin Gang Firecracker Valkyrie Tornado Golden Knight
Tornado
Firecracker Valkyrie Hog Rider
Golden Knight
Hog Rider

Defense Synergies 1 12

Bats
Cannon Firecracker Valkyrie Golden Knight
Cannon
Bats Goblin Gang Firecracker Valkyrie
Goblin Gang
Cannon Firecracker Valkyrie
Firecracker
Valkyrie Bats Cannon Goblin Gang Tornado Golden Knight
Valkyrie
Firecracker Bats Cannon Goblin Gang Tornado
Hog Rider
Tornado
Firecracker Valkyrie
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Golden Knight
Bats Cannon Goblin Gang Firecracker Valkyrie
Cannon Goblin Gang Tornado Bats Valkyrie
Cannon Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Tornado
Goblin Gang Tornado Bats Cannon Firecracker Valkyrie
Bats Tornado Cannon Goblin Gang Firecracker
Cannon Valkyrie Golden Knight
Cannon Goblin Gang Tornado
Goblin Gang Tornado Cannon Firecracker Valkyrie
Bats Goblin Gang Valkyrie Cannon Firecracker Tornado
Bats Goblin Gang Firecracker Tornado
Cannon Bats Goblin Gang Valkyrie
Valkyrie Bats Cannon Goblin Gang Firecracker Tornado Golden Knight
Cannon Goblin Gang
Tornado Cannon Goblin Gang
Bats Cannon Goblin Gang Firecracker Valkyrie Tornado
Cannon Bats Goblin Gang Firecracker Valkyrie Tornado Golden Knight
Valkyrie Tornado Bats Cannon Firecracker
Cannon Tornado
Goblin Gang Valkyrie Bats Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Valkyrie Golden Knight
Goblin Gang Valkyrie Bats Tornado
Cannon Goblin Gang Valkyrie
Firecracker Bats Goblin Gang Tornado
Goblin Gang Bats Valkyrie
Valkyrie
Bats Firecracker Valkyrie Tornado
Cannon Goblin Gang
Bats Valkyrie Golden Knight
Valkyrie Tornado
Cannon Goblin Gang Valkyrie Golden Knight
Cannon Firecracker Valkyrie
Goblin Gang Bats Firecracker Valkyrie Tornado Golden Knight
Bats Valkyrie Cannon Firecracker Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Tornado Golden Knight
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Golden Knight
Bats Goblin Gang Tornado
Firecracker Valkyrie Tornado Golden Knight
Firecracker Tornado
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Tornado
Bats
Firecracker
Firecracker Valkyrie Tornado Golden Knight
Tornado
Tornado
Firecracker Tornado Valkyrie
Firecracker Tornado Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Bats Firecracker Tornado
Bats Firecracker
Firecracker
Firecracker
Bats Goblin Gang
Firecracker Tornado
Goblin Gang Firecracker Valkyrie
Firecracker
Tornado
Firecracker
Bats Goblin Gang Firecracker Tornado Golden Knight
Firecracker Bats Tornado
Firecracker Tornado Golden Knight

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