My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Princess
Zap
Minions Firecracker Inferno Tower Skeleton Army Princess
Barbarian Barrel
Firecracker Inferno Tower Wizard Skeleton Army Princess Electro Wizard
The Log
Firecracker Skeleton Army Princess
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Minions Firecracker Skeleton Army Princess
Royal Delivery
Minions Firecracker Wizard Skeleton Army Princess Electro Wizard
Fireball
Minions Firecracker Inferno Tower Wizard Skeleton Army Princess Electro Wizard
Poison
Minions Firecracker Inferno Tower Wizard Skeleton Army Princess Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Skeleton Army Princess Electro Wizard Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Skeleton Army Princess

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Golem
Firecracker
Minions Golem Princess
Inferno Tower
Wizard
Golem
Skeleton Army
Golem
Minions Firecracker Wizard Electro Wizard
Princess
Firecracker
Electro Wizard
Golem

Defense Synergies 2 12

Minions
Firecracker Inferno Tower Electro Wizard
Firecracker
Minions Inferno Tower Skeleton Army Princess Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Minions Firecracker Princess
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Inferno Tower Firecracker Wizard Princess Electro Wizard
Golem
Princess
Firecracker Inferno Tower Skeleton Army
Electro Wizard
Inferno Tower Minions Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Minions Firecracker Electro Wizard
Inferno Tower Skeleton Army Minions Electro Wizard
Inferno Tower Skeleton Army Minions Firecracker Electro Wizard
Firecracker Skeleton Army Princess
Skeleton Army Minions Firecracker Electro Wizard
Minions Inferno Tower Electro Wizard Firecracker Wizard Princess
Inferno Tower Electro Wizard
Inferno Tower Minions Skeleton Army Princess
Skeleton Army Firecracker Inferno Tower Electro Wizard
Minions Skeleton Army Electro Wizard Firecracker Wizard Princess
Minions Inferno Tower Firecracker Wizard Princess Electro Wizard
Inferno Tower Skeleton Army Minions Wizard Electro Wizard
Wizard Skeleton Army Minions Firecracker Princess Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Wizard Minions Firecracker Inferno Tower Skeleton Army Electro Wizard
Minions Firecracker Wizard Skeleton Army Electro Wizard
Wizard Minions Firecracker Princess Electro Wizard
Inferno Tower Electro Wizard
Wizard Skeleton Army Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Firecracker Wizard
Skeleton Army Minions Inferno Tower Electro Wizard
Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Firecracker Wizard Minions Princess Electro Wizard
Skeleton Army Minions Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Minions Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Electro Wizard
Skeleton Army Inferno Tower Wizard
Wizard Firecracker Skeleton Army Princess
Inferno Tower Skeleton Army Electro Wizard Minions Firecracker
Minions Firecracker Inferno Tower Wizard Princess Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Electro Wizard
Firecracker
Wizard Firecracker
Firecracker Wizard Minions Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Minions Electro Wizard
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess
Firecracker Princess
Minions Firecracker Princess
Princess Firecracker
Firecracker Wizard Princess
Firecracker Wizard Princess
Minions
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess
Minions
Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess Electro Wizard
Wizard Princess
Firecracker
Firecracker Wizard Princess Electro Wizard
Electro Wizard Minions Firecracker Wizard
Wizard
Firecracker Princess Electro Wizard
Firecracker Wizard Princess
Electro Wizard Minions Skeleton Army Princess
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess
Firecracker
Minions Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard

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