My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Tornado Poison Electro Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Tornado

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado P.E.K.K.A Electro Wizard Poison Giant Skeleton
Arrows
Zap P.E.K.K.A Giant Skeleton
Firecracker
Zap Tornado Giant Skeleton P.E.K.K.A
Tornado
Zap P.E.K.K.A Firecracker Poison Giant Skeleton
Poison
P.E.K.K.A Zap Tornado Giant Skeleton
Giant Skeleton
Zap Arrows Firecracker Tornado Poison Electro Wizard
P.E.K.K.A
Zap Arrows Tornado Poison Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Giant Skeleton

Defense Synergies 2 19

Zap
Electro Wizard Arrows Firecracker Tornado Poison Giant Skeleton P.E.K.K.A
Arrows
Zap Tornado Giant Skeleton P.E.K.K.A
Firecracker
Zap Tornado Giant Skeleton P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Zap Arrows Firecracker Poison Giant Skeleton Electro Wizard
Poison
Zap Tornado Electro Wizard
Giant Skeleton
Zap Arrows Firecracker Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tornado Poison Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
Tornado P.E.K.K.A Giant Skeleton Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Tornado Poison Giant Skeleton P.E.K.K.A
Arrows Tornado Zap Firecracker Electro Wizard
Tornado Electro Wizard Zap Arrows Firecracker Poison
Zap Arrows Poison Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Firecracker Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Arrows Firecracker Tornado Giant Skeleton
Arrows Zap Firecracker Tornado Poison Electro Wizard
P.E.K.K.A Zap Giant Skeleton Electro Wizard
Zap Arrows Firecracker Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Arrows Firecracker Tornado Poison P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Tornado Electro Wizard
Zap Arrows Tornado Poison Firecracker Giant Skeleton Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Arrows Firecracker Poison Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Arrows Firecracker
Giant Skeleton P.E.K.K.A Zap Electro Wizard
Giant Skeleton P.E.K.K.A Zap Tornado Electro Wizard
Giant Skeleton P.E.K.K.A
Arrows Firecracker Poison Zap Tornado Electro Wizard
P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Electro Wizard Firecracker Tornado Poison
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Zap Arrows Tornado Poison Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A
Firecracker
Electro Wizard Zap Firecracker Tornado Poison Giant Skeleton P.E.K.K.A
Arrows Poison Zap Firecracker Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Giant Skeleton
Arrows Firecracker Poison Zap Tornado Electro Wizard
Arrows Poison Giant Skeleton
Arrows Firecracker Poison Giant Skeleton
Poison Zap Arrows Firecracker
Arrows Firecracker Poison Zap Tornado
Arrows Firecracker Tornado Poison
Arrows Poison Zap Firecracker Tornado
Arrows Poison Zap Firecracker Tornado
Tornado Poison Electro Wizard
Firecracker Poison Zap Arrows Tornado Electro Wizard
Poison Zap Arrows Firecracker Tornado
Poison Firecracker
Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Tornado Poison
Zap Arrows Firecracker Poison Electro Wizard
Zap Arrows Firecracker Tornado Poison
Poison Giant Skeleton
Arrows Tornado Poison
Tornado
Zap Arrows Poison
Zap Arrows Firecracker Tornado Poison
Arrows Firecracker Poison Zap Tornado Electro Wizard
Zap Arrows Tornado Poison
Poison Zap Arrows Firecracker Tornado
Poison Zap Arrows Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Arrows
Zap Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Giant Skeleton
Arrows Firecracker Poison
Zap Electro Wizard
Poison Zap Arrows Firecracker Tornado Electro Wizard
Arrows
Poison Firecracker Electro Wizard
Arrows Zap Firecracker Poison
Zap Arrows Tornado Poison Giant Skeleton
Firecracker P.E.K.K.A
Zap Firecracker Tornado Poison Giant Skeleton Electro Wizard
Firecracker Zap Tornado Poison Electro Wizard
Poison Zap Firecracker Tornado Giant Skeleton Electro Wizard

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