My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant Dark Prince Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Dark Prince Fisherman
Barbarian Barrel
Knight Firecracker Tesla Dark Prince Executioner
The Log
Firecracker Royal Giant Dark Prince Fisherman
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Executioner Fisherman
Fireball
Firecracker Tesla Executioner Fisherman
Poison
Firecracker Executioner Fisherman
Lightning
Knight Tesla Dark Prince Executioner Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fisherman Tesla Dark Prince Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner The Log
Firecracker
Knight Royal Giant Dark Prince Fisherman
Tesla
Royal Giant
Firecracker Fisherman Dark Prince Executioner The Log
Dark Prince
Firecracker Royal Giant Executioner Fisherman
Executioner
Knight Royal Giant Dark Prince The Log
The Log
Knight Royal Giant Executioner Fisherman
Fisherman
Royal Giant Firecracker Dark Prince The Log

Defense Synergies 5 10

Knight
Firecracker Tesla Executioner The Log Fisherman
Firecracker
Knight The Log Tesla Dark Prince Fisherman
Tesla
Knight The Log Firecracker Dark Prince
Royal Giant
Dark Prince
Firecracker Tesla Executioner The Log
Executioner
Knight Dark Prince The Log
The Log
Firecracker Tesla Knight Dark Prince Executioner Fisherman
Fisherman
Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Executioner The Log
Knight Firecracker Tesla Dark Prince Executioner The Log Fisherman
Tesla Fisherman Knight Dark Prince Executioner
Tesla Knight Firecracker Dark Prince Fisherman
Firecracker Dark Prince The Log
The Log Firecracker Tesla Dark Prince Executioner
Tesla Firecracker Executioner
Tesla The Log
Tesla Fisherman
Knight Firecracker Tesla Dark Prince Fisherman
Executioner Knight Firecracker Tesla Dark Prince The Log Fisherman
Tesla Executioner Firecracker
Tesla Knight Dark Prince The Log
Executioner Firecracker Tesla Dark Prince The Log
Knight Tesla
Tesla The Log Fisherman
Tesla Knight Firecracker Dark Prince Executioner Fisherman
Tesla Knight Firecracker Dark Prince Executioner The Log Fisherman
Executioner The Log Knight Firecracker Tesla Dark Prince Fisherman
Tesla Fisherman
Dark Prince Knight Firecracker Tesla Executioner The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince Fisherman
Knight Firecracker Tesla Executioner The Log Fisherman
Knight Dark Prince The Log Fisherman
Dark Prince Knight Tesla The Log Fisherman
Knight Tesla Dark Prince Executioner Fisherman
Firecracker Executioner Tesla
Dark Prince Knight Tesla
Knight Tesla Dark Prince Fisherman
Knight Firecracker Dark Prince The Log
Tesla
Knight Tesla Dark Prince
Dark Prince The Log
Dark Prince Knight Tesla Executioner
Firecracker Tesla Executioner
Tesla Knight Firecracker Dark Prince Executioner The Log Fisherman
Executioner Firecracker Tesla Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Executioner The Log Fisherman
The Log
Knight Firecracker Dark Prince The Log
Executioner Firecracker Dark Prince The Log
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker Fisherman
Fisherman
Firecracker Knight Dark Prince The Log Fisherman
Firecracker Executioner
Knight Firecracker Executioner The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Executioner The Log
Firecracker Executioner The Log
Fisherman
Firecracker Dark Prince Executioner The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log Dark Prince Executioner
Fisherman
Firecracker The Log Executioner Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Executioner
Firecracker
The Log
Firecracker
Firecracker The Log
Dark Prince
Firecracker Executioner
The Log
Knight Firecracker Dark Prince Executioner
The Log Firecracker Executioner
Firecracker Dark Prince Executioner
Firecracker The Log
Firecracker Executioner
Firecracker Dark Prince Executioner The Log

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